Items where Author is "Colton, Simon"

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Number of items: 24.

Article

Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) Rapid game jams with fluidic games: A user study & design methodology. Entertainment Computing, 27. pp. 1-9. ISSN 1875-9521
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Saunders, Rob and Nelson, Mark J. (2017) Semi-automated level design via auto-playtesting for handheld casual game creation. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. pp. 1-8. ISSN 2325-4289
[thumbnail of GamikaLevelDesign_CIG16.pdf]
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Cook, Michael, Gow, Jeremy and Colton, Simon (2017) Towards the Automatic Optimisation of Procedural Content Generators. 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016. pp. 270-277. ISSN 2325-4289
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Perez Ferrer, Blanca, Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144, Geelhoed, Erik ORCID logoORCID: https://orcid.org/0000-0001-7152-1186 and Cook, Michael (2016) Gamika: Art Based Game Design. Art/Games, Beginnings (1). pp. 18-24.
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Book Section

Cook, Michael and Colton, Simon (2018) Neighbouring Communities: Interaction, Lessons and Opportunities. In: Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018. Association for Computational Creativity (ACC), Online, pp. 256-263. ISBN 978-989-54160-0-4 Item availability may be restricted.
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Cook, Michael and Colton, Simon (2018) Redesigning Computationally Creative Systems for Continuous Creation. In: Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018. Association for Computational Creativity (ACC), Online, pp. 32-39. ISBN 978-989-54160-0-4 Item availability may be restricted.
[thumbnail of ICCC 2018 - Redesigning Computationally Creative Systems for Continuous Creation]
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[thumbnail of Version for the REF]

Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304 and Cook, Michael (2018) Investigating and automating the creative act of software engineering. In: Proceedings of the Ninth International Conference on Computational Creativity. Association for Computational Creativity (ACC), Online, pp. 224-231. ISBN 978-989-54160-0-4
[thumbnail of iccc2018_position.pdf]
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Colton, Simon, Pease, Alison, Corneli, Joe, Cook, Michaek, Hepworth, Rose and Ventura, Dan (2014) Stakeholder Groups in Computational Creativity Research and Practice. In: Computational Creativity Research: Towards Creative Machines. Atlantis Press, Book. ISBN 978-94-6239-084-3
[thumbnail of colton_ccchapter15.pdf]
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Conference or Workshop Item

Cook, Michael and Colton, Simon (2018) Inferring Design Constraints From Game Ruleset Analysis. In: IEEE Conference on Computational Intelligence in Games, August 14th-17th 2018, Maastricht, Netherlands.
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Nelson, Mark, Gaudl, Swen, Colton, Simon and Deterding, Sebastian (2018) Curious Users of Casual Creators. In: Workshop on Curiosity in Games at Foundations of Digital Games 2018, 10 Aug 2018, Malmö, Sweden.
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Colton, Simon, Nelson, Mark, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Saunders, Rob, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) A Parameter-Space Design Methodology for Casual Creators. In: International Conference on Computational Creativity, 25-29 Jun 2018, Salamanca, Spain. Item availability may be restricted.
[thumbnail of ParameterDesign_ICCC18.pdf]
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[thumbnail of Version for REF]

Nelson, Mark, Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Ivey, Peter, Saunders, Rob, Perez Ferrer, Blanca and Cook, Michael (2017) Mixed-Initiative Approaches to On-Device Mobile Game Design. In: Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces, May 7 2017, Denver, USA.
[thumbnail of Gamika_MICI17.pdf]
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Nelson, Mark, Gaudl, Swen, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Design Methods for Democratising Mobile Game Design. In: CHI Play Workshop: Critical Reflections on Participation in Game Development, 15 October 2017, Amsterdam, Netherlands.
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Guckelsberger, Christian, Salge, Christophe and Colton, Simon (2017) Addressing the “Why?” in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency. In: International Conference on Computational Creativity, Georgia Tech, USA.
[thumbnail of ICCC-17_paper_37.pdf]
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Nelson, Mark, Gaudl, Swen, Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Saunders, Rob, Ivey, Peter and Cook, Michael (2017) Fluidic Games in Cultural Contexts. In: International Conference on Computational Creativity, Georgia Tech, USA.
[thumbnail of FluidicGames_ICCC17.pdf]
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Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Exploring Novel Game Spaces with Fluidic Games. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. (In Press)
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Nelson, Mark, Saunders, Rob and Cook, Michael (2016) Automated tweaking of levels for casual creation of mobile games. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
[thumbnail of GamikaAutotweaking_CCGW16.pdf]
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Colton, Simon, Nelson, Mark, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen and Cook, Michael (2016) Towards a computational reading of emergence in experimental game design. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
[thumbnail of GamikaEmergence_CCGW16.pdf]
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Colton, Simon, Llano, Teresa, Hepworth, Rose, Charnley, John, Gale, Cat, Baron, Archie, Pachet, Francois, Roy, Pierre, Gervas, Pablo, Collins, Nick, Sturm, Bob, Weyde, Tilde, Wolff, Daniel and Lloyd, John (2016) The Beyond the Fence Musical and Computer Says Show Documentary. In: Proceedings of the Seventh International Conference on Computational Creativity, France.
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Cook, Michael, Gow, Jeremy and Colton, Simon (2016) Danesh: Helping Bridge The Gap Between Procedural Generators and Their Output. In: Proceedings of the 7th Workshop on Procedural Content Generation at FDG, UK.
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Charnley, John, Colton, Simon, Llano, Teresa and Corneli, Joseph (2016) The FloWr Online Platform Automated Programming and Computational Creativity as a Service. In: Proceedings of the Seventh International Conference on Computational Creativity, France.
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Guckelsberger, Christian, Salge, Christophe, Saunders, Rob and Colton, Simon (2016) Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation. In: Proceedings of the Seventh International Conference on Computational Creativity, France.
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Lllano, Teresa, Guckelsberger, Christian, Hepworth, Rose, Gow, Jeremy, Corneli, Joe and Colton, Simon (2016) What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions. In: Proceedings of the Seventh International Conference on Computational Creativity, 27 June - 01 July 2016, France.
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Exhibition

Colton, Simon (2016) I Create, You Destroy installation. [Exhibition] Item not available from this repository.

This list was generated on Thu Apr 25 06:07:27 2024 UTC.