Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ![]() |
Powley, Edward ![]() |
Cook, Michael, Gow, Jeremy and Colton, Simon (2017) Towards the Automatic Optimisation of Procedural Content Generators. 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016. pp. 270-277. ISSN 2325-4289 |
Cook, Michael and Colton, Simon (2018) Neighbouring Communities: Interaction, Lessons and Opportunities. In: Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018. Association for Computational Creativity (ACC), Online, pp. 256-263. ISBN 978-989-54160-0-4 Item availability may be restricted. |
Cook, Michael and Colton, Simon (2018) Redesigning Computationally Creative Systems for Continuous Creation. In: Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018. Association for Computational Creativity (ACC), Online, pp. 32-39. ISBN 978-989-54160-0-4 Item availability may be restricted. |
Colton, Simon, Powley, Edward ![]() |
Cook, Michael and Colton, Simon (2018) Inferring Design Constraints From Game Ruleset Analysis. In: IEEE Conference on Computational Intelligence in Games, August 14th-17th 2018, Maastricht, Netherlands. |
Colton, Simon, Nelson, Mark, Powley, Edward ![]() |
Nelson, Mark, Colton, Simon, Powley, Edward ![]() |
Nelson, Mark, Gaudl, Swen, Colton, Simon, Powley, Edward ![]() |
Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ![]() |
Cook, Michael (2016) Draft-Analysis of the Ancients: Predicting Draft Picks in DotA 2 Using Machine Learning. In: Experimental AI in Games 2016, San Francisco, CA, USA. |
Powley, Edward ![]() |
Colton, Simon, Nelson, Mark, Saunders, Rob, Powley, Edward ![]() |
Cook, Michael (2015) AI-based game design patterns. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA. |
Cook, Michael (2015) Formalizing Non-Formalism: Breaking the Rules of Automated Game Design. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA. |
Cook, Michael (2016) The Digital Muse - Being Creative in the Age of Generativity. UNSPECIFIED. |
Cook, Michael (2016) We've Run Out of Numbers - Procedural Generation After No Man's Sky. UNSPECIFIED. |
Cook, Michael (2016) Don't Be Human. UNSPECIFIED. |
Cook, Michael (2015) Can Computers Be Feminists? UNSPECIFIED. |
Cook, Michael (2015) Triple-AI: How Artificial Intelligence Will Run The Games Industry. UNSPECIFIED. |
Cook, Michael (2014) The Lost Art Of Dreaming. UNSPECIFIED. |
Cook, Michael (2014) Generate Everything. UNSPECIFIED. |
Cook, Michael (2014) ANGELINA� "The AI That Makes Videogames". UNSPECIFIED. |