Items where Subject is "Digital Games"

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Number of items at this level: 109.

A

Arachchilage, Nalin, Love, Steve and Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 (2012) Designing a Mobile Game to Teach Conceptual Knowledge of Avoiding 'Phishing Attacks'. International Journal for e-Learning Security, 2 (1). pp. 127-132. ISSN 2046-4568
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Baier, Hendrik, Sattaur, Adam, Powley, Edward J., Devlin, Sam, Rollason, Jeff and Cowling, Peter I. (2018) Emulating human play in a leading mobile card game. IEEE Transactions on Games, TBC. ISSN 2475-1510 (In Press)
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Barr, Matt, Murray, Lorraine, Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Berry, Landon, de Wildt, Lars, Butt, Mahli-Ann, Ecenbarger, Charlie, Evans, Sarah and Dunne, Daniel (2016) Press On and Press Start: Navigating Postgraduate Research in Game Studies. In: Proceedings of the 1st Joint International Conference of the Digital Games Research Association and the Foundation for Digital Games, August 1, 2016 - August 6, 2016, Dundee, Scotland. (In Press)
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Barr, Matthew, Berry, Landon, Butt, Mahli-Ann, Dunne, Daniel, Ecenbarger, Charlie, Evans, Sarah, Murray, Lorraine, Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 and de Wildt, Lars (2016) Editorial: Conflicts. [Journal]
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Barr, Matthew, Berry, Landon, Butt, Mahli-Ann, Dunne, Daniel, Ecenbarger, Charlie, Evans, Sarah, Murray, Lorraine, Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 and de Wildt, Lars (2016) Editorial: Negotiating Gamer Identities. [Journal]
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Barrios-O'Neill, Danielle (2016) Chaotics and the post-digital in Ciarán Carson’s Exchange Place. Textual Practice, 29. pp. 1-18. ISSN 1470-1308
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Barrios-O'Neill, Danielle (2015) Social networks and the energy landscape: Toward a dynamic communications model. In: Energy Landscapes: Perception, Planning, Participation, Power, September 16-18, 2015, Dresden, Germany.

Barrios-O'Neill, Danielle (2019) Teaching Ciarán Carson: Classroom Approaches to the Postdigital, Conflict-Zone Text. Pedagogy, 19 (3). pp. 483-507. ISSN 1531-4200
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Barrios-O'Neill, Danielle and Garcia Rangel, Sherezade ORCID logoORCID: https://orcid.org/0000-0002-0166-690X (2019) Playing Plague: Disease Narrative and the Need for Innovative Bio-Ontological Games. Games and Culture, na. ISSN 1555-4120 (Submitted) Item availability may be restricted.
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Barrios-O'Neill, Danielle and Hook, Alan (2016) Future Energy Networks and the Role of Interactive Gaming as Simulation. Futures, 81. pp. 119-129. ISSN 0016-3287
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Barrios-O'Neill, Danielle and Hook, Alan (2021) Invisible Belfast: Flat Ontologies and Remediations of the Post-Conflict City. Convergence: The International Journal of Research into New Media Technologies, 27 (1). pp. 212-228. ISSN 1748-7382
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Barrios-O'Neill, Danielle and Hook, Alan (2012) Jumping through the layers: alternate reality games and literature. In: Using Games to Enhance Learning and Teaching: A Beginner’s Guide. Routledge, London, UK, pp. 178-190. ISBN 0415897726 Item availability may be restricted.
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Barrios-O'Neill, Danielle and Hook, Alan (2011) [in]visible belfast. [Exhibition]
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Barrios-O'Neill, Danielle and Schuitema, Geertje (2016) Online engagement for sustainable energy projects. Renewable and Sustainable Energy Reviews, 54. pp. 1611-1621. ISSN 1364-0321
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Boduszek, Daniel, Debowska, Agata, Jones, Adele, Ma, Minhua ORCID logoORCID: https://orcid.org/0000-0001-7451-546X, Smith, David, Willmott, Dominic, Jemmott, Ena and Da Breo, Hazel (2019) Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial. Computers in Human Behavior, 93. pp. 260-266. ISSN 0747-5632
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Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2015) Adaptive Harmonics - Star Trek's Universe and Galaxy of Games. In: The Star Trek Universe: Franchising the Final Frontier. Chapter 12 . Rowman & Littlefield, Lanham, Maryland, USA, pp. 133-145. ISBN 978-1-4422-4985-1 Item availability may be restricted.
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Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2016) Book Review: Game Play by Paul Booth. Intensities, 1 (8). ISSN 1471-5031
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Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2012) Game-Playing-Role. Doctoral thesis, Brunel University.
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Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2020) Rerolling Boardgames. Studies in Gaming . Mcfarland and Company, Jefferson, North Carolina. ISBN 978-1-4766-7079-9 Item availability may be restricted.
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Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2019) To Disney Infinity and Beyond - Star Wars Videogames Before and After the Lucasarts Acquisition. In: Disney’s Star wars: Forces of Production and Promotion. University of Iowa Press, Iowa, USA, pp. 123-135. ISBN 9781609386436 Item availability may be restricted.
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Casas Roma, Joan and Arnedo-Moreno, Joan (2019) Categorizing Morality Systems Through the Lens of Fallout. In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, 6-10 August 2019, Kyoto.
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Casas Roma, Joan and Arnedo-Moreno, Joan (2019) From Games to Moral Agents: Towards a Model for Moral Actions. In: Artificial Intelligence Research and Development. Frontiers in Artificial Intelligence and Applications, 1 . IOS Press, Netherlands, pp. 19-28. ISBN 978-1-64368-015-6
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Casas Roma, Joan, Nelson, Mark, Arnedo-Moreno, Joan, Gaudl, Swen and Saunders, Rob (2019) Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies. In: Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART. SciTePress Digital Library, Online, pp. 244-251. ISBN 978-989-758-350-6
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Colton, Simon, Nelson, Mark, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Saunders, Rob, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) A Parameter-Space Design Methodology for Casual Creators. In: International Conference on Computational Creativity, 25-29 Jun 2018, Salamanca, Spain. Item availability may be restricted.
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Colton, Simon, Nelson, Mark, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen and Cook, Michael (2016) Towards a computational reading of emergence in experimental game design. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
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Cowling, Peter I, Devlin, Sam, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Whitehouse, Daniel and Rollason, Jeff (2015) Player preference and style in a leading mobile card game. IEEE Transactions on Computational Intelligence and AI in Games, 7 (3). pp. 233-242. ISSN 1943-068X
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Ensslin, Astrid, Balteiro, Isabel and Finnegan, John ORCID logoORCID: https://orcid.org/0000-0003-4902-4399 (2019) Bad language and Bro-up Cooperation in Co-sit gaming. In: Approaches to Videogame Discourse Lexis, Interaction, Textuality. Bloomsbury, UK. ISBN 9781501338465 Item availability may be restricted.
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Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Exploring Novel Game Spaces with Fluidic Games. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. (In Press)
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Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) Rapid game jams with fluidic games: A user study & design methodology. Entertainment Computing, 27. pp. 1-9. ISSN 1875-9521
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HAMMADY, Ramy, Ma, Minhua ORCID logoORCID: https://orcid.org/0000-0001-7451-546X and STRATHEARN, Carl (2020) Ambient Information Visualisation and Visitors' Technology Acceptance of Mixed Reality in Museums. Journal on Computing and Cultural Heritage, 13 (2). ISSN 1556-4673 Item availability may be restricted.
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Hook, Alan and Barrios-O'Neill, Danielle (2015) Future Energy Networks and the Role of Interactive Gaming as Simulation. In: Renewable Futures RIXC, 8-10 October, 2015, Riga, Latvia.
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Hook, Alan, Barrios-O'Neill, Danielle and Mairs Dyer, Jolene (2016) A Transmedia Topology of Making a Murderer. VIEW Journal of European Television History and Culture, 5 (10). ISSN 2213-0969
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Howard, Jeff ORCID logoORCID: https://orcid.org/0000-0001-9077-1025 (2017) Force and Fire: Making Your Game More Metal. In: Game Developer's Conference (GDC), San Francisco.
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Howard, Jeff ORCID logoORCID: https://orcid.org/0000-0001-9077-1025 (2014) Game Magic: A Designer's Guide to Magic Systems in Theory and Practice. CRC Press/Taylor and Francis, Boca Raton, Florida, United States. ISBN 1138427756 Item availability may be restricted.
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Howard, Jeff ORCID logoORCID: https://orcid.org/0000-0001-9077-1025 (2012) "Howard's Law of Occult Game Design" (section) in 100 Principles of Game Design (book). In: 100 Principles of Game Design. New Riders, New York. ISBN 0321902491
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Howard, Jeff ORCID logoORCID: https://orcid.org/0000-0001-9077-1025 (2012) Occult Game Design: An Initiation into Secrets and Mysteries. In: Game Developer's Conference (GDC) Online 2012, October 2012, Austin, TX, U.S..
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Howard, Jeff ORCID logoORCID: https://orcid.org/0000-0001-9077-1025 (2015) "The Occult in Video Games: An Interview with Jeff Howard". Dark Discoveries, 1 (32). pp. 88-90. ISSN 9781942712558
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Howard, Jeff ORCID logoORCID: https://orcid.org/0000-0001-9077-1025 (2009) Quests: Design, Theory, and History in Games and Narratives. AK Peters/CRC Press, Boca Raton, Florida, United States. ISBN 1138427942 Item availability may be restricted.
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Johnson, Chris, McGill, Monica, Bouchard, Durell, Bradshaw, Michael K, Bucheli, Victor, Merkle, Laurence D, Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Sweedyk, Z, Velàzquez-Iturbide, J. Àngel, Xiao, Zhiping and Zhang, Ming (2017) Game Development for Computer Science Education. In: Proceedings of the 21st ACM Annual Conference on Innovation and Technology in Computer Science Education, July 11, 2016 - July 13, 2016, Arequipa, Peru.
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Kay, Madeleine and Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304 (2018) The effect of visualising NPC pathfinding on player exploration. In: Proceedings of Curiosity in Games workshop at the International Conference on the Foundations of Digital Games (FDG), 7-10 August 2018, Malmö, Sweden. (In Press)
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2008) Arachne v. Minerva: The Spinning out of long narrative in Buffy the Vampire Slayer and World of Warcraft. In: Third Person: authoring and exploring vast narratives. MIT Press, Cambridge, Massachusetts, USA. ISBN 9780262232630

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2006) Blood Scythes, Festivals, Quests and Backstories: World Creation and Rhetorics of Myth in World of Warcraft. Games and Culture, 1 (4). pp. 383-396. ISSN 1555-4139

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2014) Conspiracy Hermeneutics: The Secret World as Weird Tale. Well Played: a journal on video games, value and meaning, 3 (2). pp. 123-143. ISSN 2164-344X
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2016) Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Dangerous Women Project, no volume number. ISSN no Issn
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2016) Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Dangerous Women Project, no volume number. ISSN no Issn
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2014) Digital Games and the American Gothic: Investigating Gothic Game Grammar. In: A companion to American Gothic. Wiley-Blackwell, Oxford, pp. 503-516. ISBN 9780470671870 Item availability may be restricted.
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2019) “Everything is True”: Urban Gothic meets the Chthulucene in Multiplayer Online Game, The Secret World. Item availability may be restricted.
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2016) Formations of Player Agency and Gender in Gothic Video Games. In: Women and the Gothic: An Edinburgh Companion. Edinburgh Companions to the Gothic . Edinburgh University Press, Edinburgh University, pp. 214-227. ISBN 9780748699124 Item availability may be restricted.
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2015) The Gamification of Gothic Coordinates. Revenant: Critical and Creative Studies of the Supernatural, 1 (1). pp. 58-78. ISSN 2397 8791
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2015) Gaming Horror’s horror: Representation, Regulation and Affect in Horror Videogames. Journal of Visual Culture, The Design and Componentry of Horror (14(3)). pp. 293-297. ISSN 14704129
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2017) Gothic American Gaming. In: Cambridge Companion to the American Gothic. Cambridge University Press, Cambridge, pp. 229-242. ISBN https://doi.org/10.1017/9781316337998
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2009) Movie-games and Game-movies: Towards an aesthetics of transmediality. In: Film Theory and Contemporary Hollywood Movies. Routledge/AFI, New York, USA. ISBN 978-0415962629

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2018) Playing the Intercorporeal: Frankenstein's Legacy for Games. In: Global Frankenstein. Studies in Global Science Fiction . Palgrave Macmillian UK, London, pp. 283-300. ISBN 9783319781419 Item availability may be restricted.
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2012) The Strange Case of the Misappearance of Sex in Videogames. In: Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer, Heidelberg, Germany. ISBN 978-94-007-2777-9
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2013) Transmedial Aesthetics: Where form and content meet - Film and Videogames. In: Content and Representation. International Companions to Media Studies . Blackwell-Wiley, Oxford, UK. ISBN 978-1405193566

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Macmillian UK, London, pp. 192-201. ISBN 9781137430328 (online) 9781349577019 (print)
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Handbooks . Palgrave Macmillan, London, UK, pp. 192-201. ISBN 9781349577019 Item availability may be restricted.
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2015) Online Games and Genre. In: International Encyclopedia of Digital Communication and Society. John Wiley & Sons/Blackwell, Oxford. ISBN 978-1-118-29074-3 Item availability may be restricted.
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and King, Geoff (2005) Tomb Raiders and Space Invaders: Video Games in the 21st Century. I B Tauris, unknown. ISBN 978-1850438144

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144, Phillips, Tim ORCID logoORCID: https://orcid.org/0000-0002-7762-9742, Parker, Alcwyn ORCID logoORCID: https://orcid.org/0000-0002-2374-1229 and Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 (2020) From Immersion’s Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts. ACM Journal on Computing and Cultural Heritage, 13 (4). ISSN 1556-4673
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Liapis, Antonios, Yannakakis, Georgios N., Nelson, Mark, Preuss, Mike and Bidarra, Rafael (2018) Orchestrating Game Generation. IEEE Transactions on Games, 11 (1). pp. 48-68. ISSN 2475-1510
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McDonald, Brian ORCID logoORCID: https://orcid.org/0000-0002-0611-6499 and Law, Robert (2014) Game Jams: How can they influence Software Development Curricula? In: Foundation of Digital Games 2015, June 22nd - June 25th 2015, Pacific Grove, CA, USA.
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McDonald, Brian ORCID logoORCID: https://orcid.org/0000-0002-0611-6499 and Moffat, David (2016) Using Sentiment Analysis to track reaction to the Global Game Jam Theme published in Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. In: GJH&GC '16, March 13 2016, San Francisco, CA, USA. ACM, USA, pp. 50-53. ISBN 978-1-4503-4083-0
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McGill, Monica, Johnson, Chris, Atlas, James, Bouchard, Durell, Merkle, Larry, Messom, Chris, Pollock, Ian and Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 (2017) Game Development for Computer Science Education (Extended Abstract). In: Proceedings of the 22nd Annual ACM Conference on Innovation and Technology in Computer Science Education, 3-5 July 2017, Bologna, Italy. (Unpublished)
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McGill, Monica, Johnson, Chris, Atlas, James, Bouchard, Durell, Messom, Chris, Pollock, Ian and Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 (2017) If Memory Serves: Towards Designing and Evaluating a Game for Teaching Pointers to Undergraduate Students. In: Proceedings of the Working Group Reports from the 2017 ACM Conference on Innovation and Technology in Computer Science Education, July 03 - 05, Bologna, Italy. (In Press)
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Mitchell, Alexander ORCID logoORCID: https://orcid.org/0000-0001-5630-2620, Greer, Terry ORCID logoORCID: https://orcid.org/0000-0002-8510-1577, New, Warwick ORCID logoORCID: https://orcid.org/0000-0002-0790-266X, Walton-Rivers, Joseph ORCID logoORCID: https://orcid.org/0000-0002-3406-0584, Watkins, Matt ORCID logoORCID: https://orcid.org/0000-0003-4196-2276, Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 and Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 (2021) Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects. In: United Kingdom and Ireland Computing Education Research Conference, September 2 - 3, 2021, Glasgow, United Kingdom. (In Press)
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Nelson, Mark (2017) Investigating Vanilla MCTS Scaling on the GVG-AI Game Corpus. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. p. 1. ISSN 2325-4289
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Nelson, Mark (2016) The Tapper videogame patent as a series of close readings. Proceedings of the 1st International Joint Conference of DiGRA and FDG, 13 (1). pp. 1-13. ISSN 2342-9666 Item availability may be restricted.
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Nelson, Mark, Gaudl, Swen, Colton, Simon and Deterding, Sebastian (2018) Curious Users of Casual Creators. In: Workshop on Curiosity in Games at Foundations of Digital Games 2018, 10 Aug 2018, Malmö, Sweden.
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Nelson, Mark, Gaudl, Swen, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Design Methods for Democratising Mobile Game Design. In: CHI Play Workshop: Critical Reflections on Participation in Game Development, 15 October 2017, Amsterdam, Netherlands.
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Olsen, David and Nelson, Mark (2017) The Narrative Logic of Rube Goldberg Machines. Proceedings of the 10th International Conference on Interactive Digital Storytelling, 10690. pp. 104-116. ISSN 0302-9743
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Perez, Diego, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Whitehouse, Daniel, Rohlfshagen, Philipp, Samothrakis, Spyridon, Cowling, Peter I and Lucas, Simon M (2014) Solving the Physical Travelling Salesman Problem: tree search and macro-actions. IEEE Transactions on Computational Intelligence and AI in Games, 6 (1). pp. 31-45. ISSN 1943-068X
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Potanin, Robyn-Ann (2016) Hairpins and Cockpits: Developer Behaviours Driving Game Concept Production. Doctoral thesis, University of the Arts London and Falmouth University. Item availability may be restricted.
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304 (2018) Towards immersive 3D visualisations of game AI algorithms. In: Proceedings of Symposium on AI, Games & Virtual Reality, AISB Convention, Liverpool, UK.
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Cowling, Peter I and Whitehouse, Daniel (2014) Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information. Artificial Intelligence, 217 (Dec). pp. 92-116. ISSN 0004-3702
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Cowling, Peter I. and Whitehouse, Daniel (2018) Memory Bounded Monte Carlo Tree Search. In: 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'17), 5-9 October 2017, Snowbird, Utah, USA.
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Nelson, Mark, Saunders, Rob and Cook, Michael (2016) Automated tweaking of levels for casual creation of mobile games. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Saunders, Rob and Nelson, Mark J. (2017) Semi-automated level design via auto-playtesting for handheld casual game creation. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. pp. 1-8. ISSN 2325-4289
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Tecza, Adrienne, Noble, Howard and Law, Richard (2016) Shallow Seas. [Device or Product]

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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 (2016) Games and Game Jams: An Employability-First Approach to Educating Programmers. In: Inspire to Succeed: Transforming Teaching and Learning in STEM (HEA), 28-29 January 2016, Nottingham, UK.
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 (2012) A Monument to the Player: Preserving a Landscape of Socio-Cultural Capital in the Transitional MMORPG. New Review of Hypermedia and Multimedia, 18 (4). pp. 295-320. ISSN 1361-4568
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 (2013) Projective Identity and Procedural Rhetoric in Educational Multimedia: Towards the Enrichment of Programming Self-Concept and Growth Mindset with Fantasy Role-Play. In: Proceedings of the 21st ACM International Conference on Multimedia, October 21-25, 2013, Barcelona, Spain.
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 (2015) Self-Beliefs in the Introductory Programming Lab and Games-based Fantasy Role-Play. Doctoral thesis, Brunel University.
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 (2012) Vocalnayno: Designing a Game-Based Intervention to Support Reading Development in Primary Schools. In: Proceedings of the 6th European Conference on Games-Based Learning, October 4-5, 2012, Cork, Ireland.
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 and Ghinea, Gheorghita (2013) Integrating Fantasy Role-Play into the Programming Lab: Exploring the 'Projective Identity' Hypothesis. In: Proceeding of the 44th ACM Technical Symposium on Computer Science Education, March 6-9, 2013, Denver, CO, USA.
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 and Ghinea, Gheorghita (2013) Promoting Game Accessibility: Experiencing an Induction on Inclusive Design Practice at the Global Games Jam. In: Proceedings of the Inaugural Workshop on the Global Games Jam, May 14, 2013, Chania, Crete.
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Ghinea, Gheorghita and Arachchilage, Nalin (2014) Assessing the Role of Conceptual Knowledge in an Anti-Phishing Educational Game. In: Proceedings of the 14th IEEE International Conference on Advanced Learning Technologies, July 7-10, 2014, Athens, Greece.
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Ghinea, Gheorghita and Hamilton, Ian (2014) Promoting Inclusive Design Practice at the Global Game Jam: A Pilot Evaluation. In: Proceedings of the 2014 IEEE Frontiers in Education Conference, October 22-25, 2014, Madrid, Spain.
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Spyridonis, Fotios and Ghinea, Gheorghita (2015) Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers. In: Proceedings of the 17th International Conference on Human-Computer Interaction, August 2-7, 2015, Los Angeles, CA, USA.
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Scott, Michael James ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Parker, Alcwyn ORCID logoORCID: https://orcid.org/0000-0002-2374-1229, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Saunders, Rob, Lee, Jenny, Herring, Phoebe, Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 and Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2018) Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum. In: Proceedings of the 32nd BCS Human Computer Interaction Conference, 2-6 July, 2018, Belfast, NI.
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Shaker, Noor, Togelius, Julian and Nelson, Mark (2016) Procedural Content Generation in Games. Computational Synthesis and Creative Systems . Springer, USA. ISBN 9783319427140

Shapiro, Angela, McDonald, Brian ORCID logoORCID: https://orcid.org/0000-0002-0611-6499 and Johnston, Aidan (2014) Gathering the voices : disseminating the message of the Holocaust for the digital generation by applying an interdisciplinary approach. Social Sciences, Special Issue, New Media and Social Learning, 3 (3). pp. 499-513. ISSN 2076-0760
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Shaprio, Angela, McDonald, Brian ORCID logoORCID: https://orcid.org/0000-0002-0611-6499 and Johnson, Aidan (2013) Gathering the Voices: Disseminating the Message of the Holocaust for the Digital Generation. In: European Conference on e-Learning;, Nice, France. Item not available from this repository.

Summerley, Rory ORCID logoORCID: https://orcid.org/0000-0001-6496-9679 (2018) Approaches to Game Fiction Derived from Musicals and Pornography. MDPI Arts Journal, 7 (3). ISSN 2076-0752
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Summerley, Rory ORCID logoORCID: https://orcid.org/0000-0001-6496-9679 (2019) Approaching the Analysis of the Spectatorship of AI in Saltybet.com. In: AISB, Falmouth, UK. (Submitted)
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Summerley, Rory ORCID logoORCID: https://orcid.org/0000-0001-6496-9679 (2015) How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations? Well-Played Journal, 3 (2). pp. 187-206. ISSN 2164-3458
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Summerley, Rory ORCID logoORCID: https://orcid.org/0000-0001-6496-9679 (2017) Ludic Dysnarrativa : How Can Fictional Inconsistency in Games be Reduced? Doctoral thesis, University of the Arts London in collaboration with Falmouth University.
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Summerley, Rory ORCID logoORCID: https://orcid.org/0000-0001-6496-9679 (2019) The Story of Bonehead Merkle: Appraising the Fictional Component of Sports. Well-Played, 8 (3). pp. 151-172. ISSN 2164-3458
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Summerley, Rory ORCID logoORCID: https://orcid.org/0000-0001-6496-9679, Rubino, Giovanni, Lelievre, Edwige and Phillips, Tim (2020) Virtual gardening: Identifying problems and potential directions for ‘ecological awareness’ through soil management and plant recognition gaming. Journal of Environmental Media, 1 (2). pp. 185-207. ISSN 2632-2471
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Wearn, Nia and McDonald, Brian ORCID logoORCID: https://orcid.org/0000-0002-0611-6499 (2016) Ethos of location and its implication to the motivators of Global Games Jam participants. In: Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, San Francisco, USA.
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Whittaker, Emma (2015) Inside the Snow Globe: Pragmatisms, belief and the ambiguous objectivity of the imaginary. Technoetic Arts: A Journal of Speculative Research, 13 (3). pp. 275-284. ISSN ISSN 1477965X
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Whittaker, Emma (2017) Transitions-Felt: William James, Locative Narrative and the Multi-Stable Field of Expanded Narrative. Doctoral thesis, University of Plymouth.
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Whittaker, Emma and Brocklehurst, James (2016) Locative Narrative: Creating Contexts for Supposition in Spatially Distributed Museums. In: National Archives Conference: Discovering Collections, Discovering Communities 2016, 10-12 October 2016, The Lowry, Salford.

Whittaker, Emma and Brocklehurst, James (2013) The Lost Index: Landscape with Figures. [Artwork]

Whittaker, Emma and Brocklehurst, James (2015) The Lost Index: NATMUS. [Media]
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Whittaker, Emma and Brocklehurst, James (2014) The Lost Index: The Turning. [Artwork]

Whittaker, Emma and Brocklehurst, James (2014) Playing with Perception: Locative Narrative and Sonic Virtual Locations. In: Digital Research in the Humanities and Arts 2014, 31 August - 1 September 2014, University of Greenwich.

Wood, Hannah (2017) Dynamic Syuzhets: Writing and Design Methods for Playable Stories. In: Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017. Lecture Notes in Computer Science, 10690 . Springer, Cham, Switzerland, pp. 24-37. ISBN 978-3-319-71027-3 Item availability may be restricted.
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Wood, Hannah, Parr, Dani, Helps, Alice, Landau, Julie, Jamieson, Dan, Morgan, Rob and Boyle, Grace (2019) Project Dinosaurs and Project Robots – current codenames. [Performance]
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This list was generated on Fri Sep 17 17:26:32 2021 BST.