Items where Subject is "Technology > Digital Works > Digital Games"

Up a level
Export as [feed] RSS 1.0 [feed] RSS 2.0
Group by: Creators | Item Type
Jump to: A | B | C | G | H | J | K | L | M | N | O | P | S
Number of items at this level: 68.

A

Arachchilage, Nalin and Love, Steve and Scott, Michael (2012) Designing a Mobile Game to Teach Conceptual Knowledge of Avoiding 'Phishing Attacks'. International Journal for e-Learning Security, 2 (1). pp. 127-132. ISSN 2046-4568
[img]
Preview
[img]

B

Baier, Hendrik and Sattaur, Adam and Powley, Edward J. and Devlin, Sam and Rollason, Jeff and Cowling, Peter I. (2018) Emulating human play in a leading mobile card game. IEEE Transactions on Games, TBC. ISSN 2475-1510 (In Press) Item availability may be restricted.
[img]

Barr, Matt and Murray, Lorraine and Scott, Michael and Berry, Landon and de Wildt, Lars and Butt, Mahli-Ann and Ecenbarger, Charlie and Evans, Sarah and Dunne, Daniel (2016) Press On and Press Start: Navigating Postgraduate Research in Game Studies. In: Proceedings of the 1st Joint International Conference of the Digital Games Research Association and the Foundation for Digital Games, August 1, 2016 - August 6, 2016, Dundee, Scotland. (In Press)
[img]
Preview

Barr, Matthew and Berry, Landon and Butt, Mahli-Ann and Dunne, Daniel and Ecenbarger, Charlie and Evans, Sarah and Murray, Lorraine and Scott, Michael and de Wildt, Lars (2016) Editorial: Conflicts. [Journal]
[img]
Preview

Barr, Matthew and Berry, Landon and Butt, Mahli-Ann and Dunne, Daniel and Ecenbarger, Charlie and Evans, Sarah and Murray, Lorraine and Scott, Michael and de Wildt, Lars (2016) Editorial: Negotiating Gamer Identities. [Journal]
[img]
Preview

Barrios-O'Neill, Danielle (2016) Chaotics and the post-digital in Ciarán Carson’s Exchange Place. Textual Practice, 29. pp. 1-18. ISSN 1470-1308
[img]
Preview

Barrios-O'Neill, Danielle (2015) Social networks and the energy landscape: Toward a dynamic communications model. In: Energy Landscapes: Perception, Planning, Participation, Power, September 16-18, 2015, Dresden, Germany.

Barrios-O'Neill, Danielle and Hook, Alan (2016) Future Energy Networks and the Role of Interactive Gaming as Simulation. Futures, 81. pp. 119-129. ISSN 0016-3287
[img]
Preview

Barrios-O'Neill, Danielle and Hook, Alan (2012) Jumping through the layers: alternate reality games and literature. In: Using Games to Enhance Learning and Teaching: A Beginner’s Guide. Routledge, London, UK, pp. 178-190. ISBN 0415897726 Item availability may be restricted.
[img]

Barrios-O'Neill, Danielle and Hook, Alan (2011) [in]visible belfast. [Exhibition]
[img]
Preview
[img]

Barrios-O'Neill, Danielle and Schuitema, Geertje (2016) Online engagement for sustainable energy projects. Renewable and Sustainable Energy Reviews, 54. pp. 1611-1621. ISSN 1364-0321 Item availability may be restricted.
[img]

Brown, Douglas (2015) Adaptive Harmonics - Star Trek's universe and galaxy of Games. In: The Star Trek Universe: Franchising the Final Frontier. Rowman & Littlefield, Lanham, Maryland, USA, pp. 133-145. ISBN 978-1-4422-4985-1
[img]

Brown, Douglas (2016) Book Review: Game Play by Paul Booth. Intensities, 1 (8). ISSN 1471-5031
[img]

Brown, Douglas (2012) Game-Playing-Role. Doctoral thesis, Brunel University.
[img]
Preview

Brown, Douglas (2017) To Disney Infinity and Beyond - Star Wars Videogames Before and After the Lucasarts Acquisition. In: Disney’s Star wars: Forces of Production and Promotion. University of Iowa Press, Iowa, USA. ISBN unknown (Submitted)
[img]

C

Colton, Simon and Nelson, Mark and Powley, Edward and Gaudl, Swen and Saunders, Rob and Perez Ferrer, Blanca and Ivey, Peter and Cook, Michael (2018) A Parameter-Space Design Methodology for Casual Creators. In: International Conference on Computational Creativity, 25-29 Jun 2018, Salamanca, Spain. (In Press)
[img]
Preview

Colton, Simon and Nelson, Mark and Saunders, Rob and Powley, Edward and Gaudl, Swen and Cook, Michael (2016) Towards a computational reading of emergence in experimental game design. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
[img]
Preview

Cowling, Peter I and Devlin, Sam and Powley, Edward and Whitehouse, Daniel and Rollason, Jeff (2015) Player preference and style in a leading mobile card game. IEEE Transactions on Computational Intelligence and AI in Games, 7 (3). pp. 233-242. ISSN 1943-068X
[img]
Preview

G

Gaudl, Swen and Nelson, Mark and Colton, Simon and Saunders, Rob and Powley, Edward and Ivey, Peter and Perez Ferrer, Blanca and Cook, Michael (2017) Exploring Novel Game Spaces with Fluidic Games. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. (In Press)
[img]
Preview

Gaudl, Swen and Nelson, Mark and Colton, Simon and Saunders, Rob and Powley, Edward and Perez Ferrer, Blanca and Ivey, Peter and Cook, Michael (2018) Rapid game jams with fluidic games: A user study & design methodology. Entertainment Computing, 27. pp. 1-9. ISSN 1875-9521 Item availability may be restricted.
[img]

H

Hook, Alan and Barrios-O'Neill, Danielle (2015) Future Energy Networks and the Role of Interactive Gaming as Simulation. In: Renewable Futures RIXC, 8-10 October, 2015, Riga, Latvia.
[img]
Preview

Hook, Alan and Barrios-O'Neill, Danielle and Mairs Dyer, Jolene (2016) A Transmedia Topology of Making a Murderer. VIEW Journal of European Television History and Culture, 5 (10). ISSN 2213-0969
[img]
Preview

J

Johnson, Chris and McGill, Monica and Bouchard, Durell and Bradshaw, Michael K and Bucheli, Victor and Merkle, Laurence D and Scott, Michael and Sweedyk, Z and Velàzquez-Iturbide, J. Àngel and Xiao, Zhiping and Zhang, Ming (2017) Game Development for Computer Science Education. In: Proceedings of the 21st ACM Annual Conference on Innovation and Technology in Computer Science Education, July 11, 2016 - July 13, 2016, Arequipa, Peru.
[img]
Preview

K

Kay, Madeleine and Powley, Edward (2018) The effect of visualising NPC pathfinding on player exploration. In: Proceedings of Curiosity in Games workshop at the International Conference on the Foundations of Digital Games (FDG), 7-10 August 2018, Malmö, Sweden. (In Press)
[img]
Preview

Krzywinska, Tanya (2008) Arachne v. Minerva: The Spinning out of long narrative in Buffy the Vampire Slayer and World of Warcraft. In: Third Person: authoring and exploring vast narratives. MIT Press, Cambridge, Massachusetts, USA. ISBN 9780262232630

Krzywinska, Tanya (2006) Blood Scythes, Festivals, Quests and Backstories: World Creation and Rhetorics of Myth in World of Warcraft. Games and Culture, 1 (4). pp. 383-396. ISSN 1555-4139

Krzywinska, Tanya (2014) Conspiracy Hermeneutics: The Secret World as Weird Tale. Well Played: a journal on video games, value and meaning, 3 (2). ISSN ISSN 2164-344X (Print) ISSN 2164-3458 (Online)
[img]
Preview
[img]

Krzywinska, Tanya (2016) Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Dangerous Women Project, no volume number. ISSN no Issn
[img]

Krzywinska, Tanya (2014) Digital Games and the American Gothic: Investigating Gothic Game Grammar. In: A companion to American Gothic. Wiley-Blackwell, Oxford, pp. 503-516. ISBN 9780470671870 Item availability may be restricted.
[img]

Krzywinska, Tanya (2016) Formations of Player Agency and Gender in Gothic Video Games. In: Women and the Gothic: An Edinburgh Companion. Edinburgh Companions to the Gothic . Edinburgh University Press, Edinburgh University, pp. 214-227. ISBN 9780748699124 (hdb) 9780784699131 (webready PDF) 978 1 4744 0951 3 (pub) Item availability may be restricted.
[img]

Krzywinska, Tanya (2015) The Gamification of Gothic Coordinates. Revenant: Critical and Creative Studies of the Supernatural, 1 (1). pp. 58-78. ISSN 2397 8791
[img]

Krzywinska, Tanya (2015) Gaming Horror’s horror: Representation, Regulation and Affect in Horror Videogames. Journal of Visual Culture, The Design and Componentry of Horror (14(3)). pp. 293-297. ISSN 14704129
[img]

Krzywinska, Tanya (2017) Gothic Gaming: Monsters, Otherness and Dislocation. In: Cambridge Companion to the American Gothic. Cambridge University Press, Cambridge. ISBN not yet assigned (In Press) Item availability may be restricted.
[img]

Krzywinska, Tanya (2009) Movie-games and Game-movies: Towards an aesthetics of transmediality. In: Film Theory and Contemporary Hollywood Movies. Routledge/AFI, New York, USA. ISBN 978-0415962629

Krzywinska, Tanya (2016) Playing the Intercorporeal: Frankenstein's Legacy for Games. In: Global Frankenstein. Palgrave Macmillian UK, London. ISBN not yet issued (Submitted) Item availability may be restricted.
[img]

Krzywinska, Tanya (2012) The Strange Case of the Misappearance of Sex in Videogames. In: Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer, Heidelberg, Germany. ISBN 978-94-007-2777-9

Krzywinska, Tanya (2013) Transmedial Aesthetics: Where form and content meet - Film and Videogames. In: Content and Representation. International Companions to Media Studies . Blackwell-Wiley, Oxford, UK. ISBN 978-1405193566

Krzywinska, Tanya and Brown, Douglas (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Macmillian UK, London, pp. 192-201. ISBN 9781137430328 (online) 9781349577019 (print) Item availability may be restricted.
[img]

Krzywinska, Tanya and Brown, Douglas (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Handbooks . Palgrave Macmillan, London, UK, pp. 192-201. ISBN 9781349577019 Item availability may be restricted.
[img]

Krzywinska, Tanya and Brown, Douglas (2015) Genre and Online Games. In: International Encyclopedia of Digital Communication and Society. John Wiley & Sons/Blackwell, Oxford. ISBN 978-1-118-29074-3 Item availability may be restricted.
[img]

Krzywinska, Tanya and King, Geoff (2005) Tomb Raiders and Space Invaders: Video Games in the 21st Century. I B Tauris, unknown. ISBN 978-1850438144

L

Liapis, Antonios and Yannakakis, Georgios N. and Nelson, Mark and Preuss, Mike and Bidarra, Rafael (2018) Orchestrating Game Generation. IEEE Transactions on Games, TBD. ISSN 2475-1510 (In Press)
[img]
Preview

M

McGill, Monica and Johnson, Chris and Atlas, James and Bouchard, Durell and Merkle, Larry and Messom, Chris and Pollock, Ian and Scott, Michael (2017) Game Development for Computer Science Education (Extended Abstract). In: Proceedings of the 22nd Annual ACM Conference on Innovation and Technology in Computer Science Education, 3-5 July 2017, Bologna, Italy. (Unpublished)
[img]
Preview

McGill, Monica and Johnson, Chris and Atlas, James and Bouchard, Durell and Messom, Chris and Pollock, Ian and Scott, Michael (2017) If Memory Serves: Towards Designing and Evaluating a Game for Teaching Pointers to Undergraduate Students. In: Proceedings of the Working Group Reports from the 2017 ACM Conference on Innovation and Technology in Computer Science Education, July 03 - 05, Bologna, Italy. (In Press)
[img]
Preview

N

Nelson, Mark (2017) Investigating Vanilla MCTS Scaling on the GVG-AI Game Corpus. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. ISSN 2325-4289
[img]
Preview

Nelson, Mark (2016) The Tapper videogame patent as a series of close readings. Proceedings of the 1st International Joint Conference of DiGRA and FDG, 13. ISSN 2342-9666 Item availability may be restricted.
[img]

Nelson, Mark and Gaudl, Swen and Colton, Simon and Deterding, Sebastian (2018) Curious Users of Casual Creators. In: Workshop on Curiosity in Games at Foundations of Digital Games 2018, 10 Aug 2018, Malmö, Sweden.
[img]
Preview

Nelson, Mark and Gaudl, Swen and Colton, Simon and Saunders, Rob and Powley, Edward and Ivey, Peter and Perez Ferrer, Blanca and Cook, Michael (2017) Design Methods for Democratising Mobile Game Design. In: CHI Play Workshop: Critical Reflections on Participation in Game Development, 15 October 2017, Amsterdam, Netherlands.
[img]
Preview

O

Olsen, David and Nelson, Mark (2017) The Narrative Logic of Rube Goldberg Machines. Proceedings of the 10th International Conference on Interactive Digital Storytelling, 10690. pp. 104-116. ISSN 0302-9743
[img]
Preview

P

Perez, Diego and Powley, Edward and Whitehouse, Daniel and Rohlfshagen, Philipp and Samothrakis, Spyridon and Cowling, Peter I and Lucas, Simon M (2014) Solving the Physical Travelling Salesman Problem: tree search and macro-actions. IEEE Transactions on Computational Intelligence and AI in Games, 6 (1). pp. 31-45. ISSN 1943-068X
[img]
Preview

Powley, Edward (2018) Towards immersive 3D visualisations of game AI algorithms. In: Proceedings of Symposium on AI, Games & Virtual Reality, AISB Convention, Liverpool, UK.
[img]
Preview

Powley, Edward and Cowling, Peter I and Whitehouse, Daniel (2014) Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information. Artificial Intelligence, 217. pp. 92-116. ISSN 0004-3702 Item availability may be restricted.
[img]

Powley, Edward and Cowling, Peter I. and Whitehouse, Daniel (2017) Memory Bounded Monte Carlo Tree Search. In: 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'17), 5-9 October 2017, Snowbird, Utah, USA.
[img]
Preview

Powley, Edward and Gaudl, Swen and Colton, Simon and Nelson, Mark and Saunders, Rob and Cook, Michael (2016) Automated tweaking of levels for casual creation of mobile games. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
[img]
Preview

Powley, Edward and Gaudl, Swen and Colton, Simon and Saunders, Rob and Nelson, Mark J. (2017) Semi-automated level design via auto-playtesting for handheld casual game creation. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. ISSN 2325-4289
[img]
Preview

Powley, Edward and Tecza, Adrienne and Noble, Howard and Law, Richard (2016) Shallow Seas. [Device or Product]

S

Scott, Michael (2016) Games and Game Jams: An Employability-First Approach to Educating Programmers. In: Inspire to Succeed: Transforming Teaching and Learning in STEM (HEA), 28-29 January 2016, Nottingham, UK.
[img]
Preview

Scott, Michael (2012) A Monument to the Player: Preserving a Landscape of Socio-Cultural Capital in the Transitional MMORPG. New Review of Hypermedia and Multimedia, 18 (4). pp. 295-320. ISSN 1361-4568
[img]
Preview

Scott, Michael (2013) Projective Identity and Procedural Rhetoric in Educational Multimedia: Towards the Enrichment of Programming Self-Concept and Growth Mindset with Fantasy Role-Play. In: Proceedings of the 21st ACM International Conference on Multimedia, October 21-25, 2013, Barcelona, Spain.
[img]
Preview
[img]

Scott, Michael (2015) Self-Beliefs in the Introductory Programming Lab and Games-based Fantasy Role-Play. Doctoral thesis, Brunel University.
[img]
Preview

Scott, Michael (2012) Vocalnayno: Designing a Game-Based Intervention to Support Reading Development in Primary Schools. In: Proceedings of the 6th European Conference on Games-Based Learning, October 4-5, 2012, Cork, Ireland.
[img]
Preview
[img]

Scott, Michael and Ghinea, Gheorghita (2013) Integrating Fantasy Role-Play into the Programming Lab: Exploring the 'Projective Identity' Hypothesis. In: Proceeding of the 44th ACM Technical Symposium on Computer Science Education, March 6-9, 2013, Denver, CO, USA.
[img]
Preview
[img]

Scott, Michael and Ghinea, Gheorghita (2013) Promoting Game Accessibility: Experiencing an Induction on Inclusive Design Practice at the Global Games Jam. In: Proceedings of the Inaugural Workshop on the Global Games Jam, May 14, 2013, Chania, Crete.
[img]
Preview
[img]

Scott, Michael and Ghinea, Gheorghita and Arachchilage, Nalin (2014) Assessing the Role of Conceptual Knowledge in an Anti-Phishing Educational Game. In: Proceedings of the 14th IEEE International Conference on Advanced Learning Technologies, July 7-10, 2014, Athens, Greece.
[img]
Preview

Scott, Michael and Ghinea, Gheorghita and Hamilton, Ian (2014) Promoting Inclusive Design Practice at the Global Game Jam: A Pilot Evaluation. In: Proceedings of the 2014 IEEE Frontiers in Education Conference, October 22-25, 2014, Madrid, Spain.
[img]
Preview
[img]

Scott, Michael and Spyridonis, Fotios and Ghinea, Gheorghita (2015) Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers. In: Proceedings of the 17th International Conference on Human-Computer Interaction, August 2-7, 2015, Los Angeles, CA, USA.
[img]
Preview

Scott, Michael James and Parker, Alcwyn and Powley, Edward and Saunders, Rob and Lee, Jenny and Herring, Phoebe and Brown, Douglas and Krzywinska, Tanya (2018) Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum. In: Proceedings of the 32nd BCS Human Computer Interaction Conference, 2-6 July, 2018, Belfast, NI. (In Press)
[img]
Preview

Shaker, Noor and Togelius, Julian and Nelson, Mark (2016) Procedural Content Generation in Games. Computational Synthesis and Creative Systems . Springer, USA. ISBN 9783319427140

This list was generated on Mon Oct 15 18:12:03 2018 BST.