Items where Subject is "Computer Science, Information & General Works"

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Number of items at this level: 109.

A

Alshaigy, Bedour, Scott, Michael and Zarb, Mark (2017) Towards Gender-Inclusive Programming Pedagogy. In: Computing Education Practice, 11th January, Durham, UK. (In Press)
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Arachchilage, Nalin, Love, Steve and Scott, Michael (2012) Designing a Mobile Game to Teach Conceptual Knowledge of Avoiding 'Phishing Attacks'. International Journal for e-Learning Security, 2 (1). pp. 127-132. ISSN 2046-4568
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Archer-Brown, Chris and Kietzmann, Jan (2018) STRATEGIC KNOWLEDGE MANAGEMENT AND ENTERPRISE SOCIAL MEDIA. Journal of Knowledge Management, Unknown. ISSN 1367-3270 (In Press)
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Archer-Brown, Chris, Marder, Ben, Calvard, Tom and Kowalski, Tina (2018) HYBRID SOCIAL MEDIA:. New Technology, Work and Employment, Unknown. ISSN 1468-005X (In Press) Item availability may be restricted.
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B

Baier, Hendrik, Sattaur, Adam, Powley, Edward J., Devlin, Sam, Rollason, Jeff and Cowling, Peter I. (2018) Emulating human play in a leading mobile card game. IEEE Transactions on Games, TBC. ISSN 2475-1510 (In Press) Item availability may be restricted.
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Barr, Matt, Murray, Lorraine, Scott, Michael, Berry, Landon, de Wildt, Lars, Butt, Mahli-Ann, Ecenbarger, Charlie, Evans, Sarah and Dunne, Daniel (2016) Press On and Press Start: Navigating Postgraduate Research in Game Studies. In: Proceedings of the 1st Joint International Conference of the Digital Games Research Association and the Foundation for Digital Games, August 1, 2016 - August 6, 2016, Dundee, Scotland. (In Press)
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Barrios-O'Neill, Danielle and Hook, Alan (2016) Future Energy Networks and the Role of Interactive Gaming as Simulation. Futures, 81. pp. 119-129. ISSN 0016-3287
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Brown, Richard (2016) IMorphia: An Embodied Performance System. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016. pp. 3820-3823. ISSN 978-1-4503-4082-3
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Charnley, John, Colton, Simon, Llano, Teresa and Corneli, Joseph (2016) The FloWr Online Platform Automated Programming and Computational Creativity as a Service. In: Proceedings of the Seventh International Conference on Computational Creativity, France.
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Clark, Bryan (2017) Communicating Mental Wellbeing; a design and science collaboration to help reduce the stigma of one of societies critical health challenges. [Exhibition]
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Colton, Simon (2016) I Create, You Destroy installation. [Exhibition] Item not available from this repository.

Colton, Simon, Llano, Teresa, Hepworth, Rose, Charnley, John, Gale, Cat, Baron, Archie, Pachet, Francois, Roy, Pierre, Gervas, Pablo, Collins, Nick, Sturm, Bob, Weyde, Tilde, Wolff, Daniel and Lloyd, John (2016) The Beyond the Fence Musical and Computer Says Show Documentary. In: Proceedings of the Seventh International Conference on Computational Creativity, France.
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Colton, Simon, Nelson, Mark, Powley, Edward, Gaudl, Swen, Saunders, Rob, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) A Parameter-Space Design Methodology for Casual Creators. In: International Conference on Computational Creativity, 25-29 Jun 2018, Salamanca, Spain. (In Press)
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Colton, Simon, Pease, Alison, Corneli, Joe, Cook, Michaek, Hepworth, Rose and Ventura, Dan (2014) Stakeholder Groups in Computational Creativity Research and Practice. In: Computational Creativity Research: Towards Creative Machines. Atlantis Press, Book. ISBN 978-94-6239-084-3
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Colton, Simon, Powley, Edward and Cook, Michael (2018) Investigating and automating the creative act of software engineering. In: Proceedings of International Conference on Computational Creativity (ICCC), 25-29 June 2018, Salamanca, Spain.
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Cook, Michael (2015) AI-based game design patterns. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA.
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Cook, Michael (2014) ANGELINA� "The AI That Makes Videogames". UNSPECIFIED.
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Cook, Michael (2015) Can Computers Be Feminists? UNSPECIFIED.
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Cook, Michael (2016) The Digital Muse - Being Creative in the Age of Generativity. UNSPECIFIED.
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Cook, Michael (2016) Don't Be Human. UNSPECIFIED.
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Cook, Michael (2016) Draft-Analysis of the Ancients: Predicting Draft Picks in DotA 2 Using Machine Learning. In: Experimental AI in Games 2016, San Francisco, CA, USA.
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Cook, Michael (2015) Formalizing Non-Formalism: Breaking the Rules of Automated Game Design. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA.
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Cook, Michael (2014) Generate Everything. UNSPECIFIED.
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Cook, Michael (2014) The Lost Art Of Dreaming. UNSPECIFIED.
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Cook, Michael (2015) Triple-AI: How Artificial Intelligence Will Run The Games Industry. UNSPECIFIED.
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Cook, Michael (2016) We've Run Out of Numbers - Procedural Generation After No Man's Sky. UNSPECIFIED.
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Cook, Michael and Colton, Simon (2018) Inferring Design Constraints From Game Ruleset Analysis. In: IEEE Conference on Computational Intelligence in Games, August 14th-17th 2018, Maastricht, Netherlands.
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Cook, Michael and Colton, Simon (2018) Neighbouring Communities: Interaction, Lessons and Opportunities. In: International Conference on Computational Creativity, June 25th-June 29th 2018, Salamanca, Spain.
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Cook, Michael and Colton, Simon (2018) Redesigning Computationally Creative Systems for Continuous Creation. In: International Conference on Computational Creativity, June 25th - June 29th 2018, Salamanca, Spain.
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Cook, Michael, Gow, Jeremy and Colton, Simon (2016) Danesh: Helping Bridge The Gap Between Procedural Generators and Their Output. In: Proceedings of the 7th Workshop on Procedural Content Generation at FDG, UK.
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Cook, Michael, Gow, Jeremy and Colton, Simon (2016) Towards the Automatic Optimisation of Procedural Content Generators. In: Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, Greece.
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Cowling, Peter I, Devlin, Sam, Powley, Edward, Whitehouse, Daniel and Rollason, Jeff (2015) Player preference and style in a leading mobile card game. IEEE Transactions on Computational Intelligence and AI in Games, 7 (3). pp. 233-242. ISSN 1943-068X
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Gaudl, Swen (2017) A Genetic Programming Framework for 2D Platform AI. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK.
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Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Exploring Novel Game Spaces with Fluidic Games. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. (In Press)
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Geelhoed, Erik and Biscoe, Ian (2014) Getting Closer – The Digital Tempest. In: The Co-Creation, distributed performances and alternative content for the big screen workshop, 10 – 11 November 2014, Barcelona. (Unpublished)
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Geelhoed, Erik and Krzywinska, Tanya (2017) Games Research Opportunities and Research Excellence in Cornwall and the EU (project): GRO / ERA. [Project] (Unpublished) Item not available from this repository.

Geelhoed, Erik, Singh-Barmi, Kuldip, Biscoe, Ian, Cesar, Pablo, Jansen, Jack, Wang, Chen and Kaiser, Rene (2016) Co-Present and Remote Audience Experiences: Intensity and Cohesion. Multimedia Tools and Applications, 2016. pp. 1-34. ISSN DOI 10.1007/s11042-016-3879-z
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Gemeinboeck, Petra and Saunders, Rob (2014) Accomplice: Creative Robotics and Embodied Computational Creativity. In: 50th Anniversary Convention of the Artificial Intelligence and the Simulation of Behaviour Symposium (AISB'50), 1-4 April 2014, Goldsmiths, London. Item availability may be restricted.
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Gemeinboeck, Petra and Saunders, Rob (2015) The Performance of Creative Machines. In: Cultural Robotics. Lecture Notes in Artificial Intelligence . Springer, Berlin Heidelberg, pp. 159-172. ISBN 978-3-319-42944-1 Item availability may be restricted.
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Gemeinboeck, Petra and Saunders, Rob (2015) Towards Socializing Non-anthropomorphic Robots By Harnessing Dancers’ Kinesthetic Awareness. In: Cultural Robotics. Lecture Notes in Computer Science . Springer, Berlin Heidelberg, pp. 85-97. ISBN 978-3-319-42944-1 Item availability may be restricted.
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Grace, Kazjon, Gero, John and Saunders, Rob (2015) Interpretation-driven mapping: A framework for conducting search and re-representation in parallel for computational analogy in design. AI EDAM, 2015 (May). pp. 185-201. ISSN 0890-0604
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Guckelsberger, Christian, Salge, Christophe and Colton, Simon (2017) Addressing the “Why?” in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency. In: International Conference on Computational Creativity, Georgia Tech, USA.
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Guckelsberger, Christian, Salge, Christophe, Saunders, Rob and Colton, Simon (2016) Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation. In: Proceedings of the Seventh International Conference on Computational Creativity, France.
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Guntuku, Sharath Chandra, Scott, Michael, Ghinea, Gheorghita and Lin, Weisi (2016) Personality, Culture, and System Factors - Impact on Affective Response to Multimedia. Working Paper. UNSPECIFIED. (Submitted)
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Guntuku, Sharath Chandra, Scott, Michael, Huan, Yang, Ghinea, Gheorghita and Lin, Weisi (2015) The CP-QAE-I: A Video Dataset for Exploring the Effects of Personality and Culture on Perceived Quality and Affect in Multimedia. In: Proceedings of the 7th International Workshop on Quality of Multimedia Experience, May 26-29, 2015, Costa Navarino, Messinia, Greece.
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Guntuku, Sharath Chandra, Scott, Michael, Lin, Weisi and Ghinea, Gheorghita (2015) Modelling The Influence of Personality and Culture on Affect and Enjoyment in Multimedia. In: Proceedings of the 6th Affective Computing and Intelligent Interaction (ACII) Conference, September 21-24, 2015, Xi'an, China.
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Hillman, John (2016) Annotating the World. In: Kultur und Informatik: Augmented Reality. VWH, Glückstadt, pp. 55-64. ISBN 978-3-86488-103-9
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Hook, Alan and Barrios-O'Neill, Danielle (2015) Future Energy Networks and the Role of Interactive Gaming as Simulation. In: Renewable Futures RIXC, 8-10 October, 2015, Riga, Latvia.
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Huang, Anna, Chen, Sherol, Nelson, Mark and Eck, Douglas (2018) Towards Mixed-Initiative Generation of Multi-Channel Sequential Structure. In: International Conference on Learning Representations, 30 Apr - 3 May 2018, Vancouver, Canada.
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Johnson, Chris, McGill, Monica, Bouchard, Durell, Bradshaw, Michael K, Bucheli, Victor, Merkle, Laurence D, Scott, Michael, Sweedyk, Z, Velàzquez-Iturbide, J. Àngel, Xiao, Zhiping and Zhang, Ming (2017) Game Development for Computer Science Education. In: Proceedings of the 21st ACM Annual Conference on Innovation and Technology in Computer Science Education, July 11, 2016 - July 13, 2016, Arequipa, Peru.
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Kay, Madeleine and Powley, Edward (2018) The effect of visualising NPC pathfinding on player exploration. In: Proceedings of Curiosity in Games workshop at the International Conference on the Foundations of Digital Games (FDG), 7-10 August 2018, Malmö, Sweden. (In Press)
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Kerh, Tienfuan, Lu, Hsienchang and Saunders, Rob (2014) Investigating Nonlinear Shoreline Multiperiod Change from Orthophoto Map Information by Using a Neural Network Model. Mathematical Problems in Engineering, 2014. ISSN 1563-5147
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Krzywinska, Tanya and Brown, Douglas (2015) Genre and Online Games. In: International Encyclopedia of Digital Communication and Society. John Wiley & Sons/Blackwell, Oxford. ISBN 978-1-118-29074-3 Item availability may be restricted.
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Liapis, Antonios, Yannakakis, Georgios N., Nelson, Mark, Preuss, Mike and Bidarra, Rafael (2018) Orchestrating Game Generation. IEEE Transactions on Games, TBD. ISSN 2475-1510 (In Press)
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Lllano, Teresa, Guckelsberger, Christian, Hepworth, Rose, Gow, Jeremy, Corneli, Joe and Colton, Simon (2016) What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions. In: Proceedings of the Seventh International Conference on Computational Creativity, France.
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Loydell, Rupert and Marshall, Kingsley (2016) Thinking Inside the Box: Brian Eno, music, movement and light. Journal of Visual Art Practice, 15 (2). ISSN 1470-2029 (Print), 1758-9185 (Online)
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Marder, Ben, Marchant, Caroline, Archer-Brown, Chris, Yau, Amy and Colliander, Jonas (2018) Conspicuous Political Brand Interactions on Social Network Sites. European Journal of Marketing, Online earlycite. ISSN 0309-0566
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Marder, Ben, Slade, Emma, Houghton, David and Archer-Brown, Chris (2016) “I like them, but won’t ‘Like’ them”: an examination of impression management associated with visible political party affiliation on Facebook. Computers in Human Behaviour, 61. ISSN Unknown

McGill, Monica, Johnson, Chris, Atlas, James, Bouchard, Durell, Merkle, Larry, Messom, Chris, Pollock, Ian and Scott, Michael (2017) Game Development for Computer Science Education (Extended Abstract). In: Proceedings of the 22nd Annual ACM Conference on Innovation and Technology in Computer Science Education, 3-5 July 2017, Bologna, Italy. (Unpublished)
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McGill, Monica, Johnson, Chris, Atlas, James, Bouchard, Durell, Messom, Chris, Pollock, Ian and Scott, Michael (2017) If Memory Serves: Towards Designing and Evaluating a Game for Teaching Pointers to Undergraduate Students. In: Proceedings of the Working Group Reports from the 2017 ACM Conference on Innovation and Technology in Computer Science Education, July 03 - 05, Bologna, Italy. (In Press)
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Nelson, Mark (2017) Investigating Vanilla MCTS Scaling on the GVG-AI Game Corpus. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. ISSN 2325-4289
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Nelson, Mark, Colton, Simon, Powley, Edward, Gaudl, Swen, Ivey, Peter, Saunders, Rob, Perez Ferrer, Blanca and Cook, Michael (2016) Mixed-Initiative Approaches to On-Device Mobile Game Design. In: To appear in the proceedings of the Mixed Initiative Creative Interfaces workshop at CHI, USA.
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Nelson, Mark, Gaudl, Swen, Colton, Simon and Deterding, Sebastian (2018) Curious Users of Casual Creators. In: Workshop on Curiosity in Games at Foundations of Digital Games 2018, 10 Aug 2018, Malmö, Sweden.
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Nelson, Mark, Gaudl, Swen, Colton, Simon, Powley, Edward, Perez Ferrer, Blanca, Saunders, Rob, Ivey, Peter and Cook, Michael (2017) Fluidic Games in Cultural Contexts. In: International Conference on Computational Creativity, Georgia Tech, USA.
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Olsen, David and Nelson, Mark (2017) The Narrative Logic of Rube Goldberg Machines. Proceedings of the 10th International Conference on Interactive Digital Storytelling, 10690. pp. 104-116. ISSN 0302-9743
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Parker, Alcwyn and Scott, Michael (2018) Crafting Engaging Programming Experiences for Young People in GLAM Spaces: The iOi-Sphere. In: ITiCSE 2018, July 02 - 04, 2018, Larnaca, Cyprus.
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Perez, Diego, Powley, Edward, Whitehouse, Daniel, Rohlfshagen, Philipp, Samothrakis, Spyridon, Cowling, Peter I and Lucas, Simon M (2014) Solving the Physical Travelling Salesman Problem: tree search and macro-actions. IEEE Transactions on Computational Intelligence and AI in Games, 6 (1). pp. 31-45. ISSN 1943-068X
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Perez Ferrer, Blanca, Colton, Simon, Powley, Edward, Krzywinska, Tanya, Geelhoed, Erik and Cook, Michael (2016) Gamika: Art Based Game Design. Art/Games, Beginnings. ISSN n/a
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Pledger, Jon and Chen, M (2014) Two Exceptional Projects from a Multidisciplinary Game Development Curriculum. In: Eurographics 2014, Strasbourg, France.
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Powley, Edward (2018) Towards immersive 3D visualisations of game AI algorithms. In: Proceedings of Symposium on AI, Games & Virtual Reality, AISB Convention, Liverpool, UK.
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Powley, Edward, Cowling, Peter I and Whitehouse, Daniel (2014) Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information. Artificial Intelligence, 217. pp. 92-116. ISSN 0004-3702 Item availability may be restricted.
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Powley, Edward, Cowling, Peter I. and Whitehouse, Daniel (2017) Memory Bounded Monte Carlo Tree Search. In: 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'17), 5-9 October 2017, Snowbird, Utah, USA.
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Powley, Edward, Gaudl, Swen, Colton, Simon, Saunders, Rob and Nelson, Mark J. (2017) Semi-automated level design via auto-playtesting for handheld casual game creation. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. ISSN 2325-4289
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Powley, Edward, Tecza, Adrienne, Noble, Howard and Law, Richard (2016) Shallow Seas. [Device or Product]

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Reinhardt, Dagmar, Saunders, Rob and Burry, Jane (2016) Robotic Fabrication in Architecture, Art and Design 2016. Springer, Berlin. ISBN 9783319263762 Item availability may be restricted.
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Reinhardt, Dagmar, Saunders, Rob, Burry, Jane and Niemelä, Marjo (2016) Robotic Fabrication in Architecture, Art and Design 2016. [Conference]

Ridout, Lizzie (2016) Portable Document: A Taxonomy. [Exhibition]
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Saunders, Rob and Bown, Oliver (2015) Computational Social Creativity. Artificial Life, 21 (3). pp. 366-378. ISSN 1064-5462
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Scott, Michael (2016) Games and Game Jams: An Employability-First Approach to Educating Programmers. In: Inspire to Succeed: Transforming Teaching and Learning in STEM (HEA), 28-29 January 2016, Nottingham, UK.
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Scott, Michael (2012) A Monument to the Player: Preserving a Landscape of Socio-Cultural Capital in the Transitional MMORPG. New Review of Hypermedia and Multimedia, 18 (4). pp. 295-320. ISSN 1361-4568
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Scott, Michael (2013) Projective Identity and Procedural Rhetoric in Educational Multimedia: Towards the Enrichment of Programming Self-Concept and Growth Mindset with Fantasy Role-Play. In: Proceedings of the 21st ACM International Conference on Multimedia, October 21-25, 2013, Barcelona, Spain.
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Scott, Michael (2015) Self-Beliefs in the Introductory Programming Lab and Games-based Fantasy Role-Play. Doctoral thesis, Brunel University.
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Scott, Michael (2012) Vocalnayno: Designing a Game-Based Intervention to Support Reading Development in Primary Schools. In: Proceedings of the 6th European Conference on Games-Based Learning, October 4-5, 2012, Cork, Ireland.
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Scott, Michael, Chandra, Sharath, Huan, Yang, Lin, Weisi and Ghinea, Gheorghita (2015) Modelling Human Factors in Perceptual Multimedia Quality: On The Role of Personality and Culture. In: Proceedings of the 2015 ACM International Conference on Multimedia, October 26-30, 2015, Brisbane, Australia.
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Scott, Michael, Counsell, Steve, Stanislao, Lauria, Swift, Stephen, Tucker, Allan, Shepperd, Martin and Ghinea, Gheorghita (2015) Enhancing Practice and Achievement in Introductory Programming With a Robot Olympics. IEEE Transactions on Education, 58 (4). pp. 249-254. ISSN 0018-9359
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Scott, Michael and Ghinea, Gheorghita (2013) Educating Programmers: A Reflection on Barriers to Deliberate Practice. In: Proceedings of the HEA STEM Learning and Teaching Conference, April 18, 2013, Birmingham, UK.
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Scott, Michael and Ghinea, Gheorghita (2013) Implicit Theories of Programming Aptitude as a Barrier to Learning to Code: Are They Distinct from Intelligence? In: Proceedings of the 18th ACM Conference on Innovation and Technology in Computer Science Education, July 1-3, 2013, Canterbury, UK.
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Scott, Michael and Ghinea, Gheorghita (2013) Integrating Fantasy Role-Play into the Programming Lab: Exploring the 'Projective Identity' Hypothesis. In: Proceeding of the 44th ACM Technical Symposium on Computer Science Education, March 6-9, 2013, Denver, CO, USA.
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Scott, Michael and Ghinea, Gheorghita (2014) Measuring Enrichment: The Assembly and Validation of an Instrument to Assess Student Self-Beliefs in CS1. In: Proceedings of the 10th ACM International Conference on Computing Education Research, August 11-13, 2014, Glasgow, UK.
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Scott, Michael and Ghinea, Gheorghita (2014) On the Domain-Specificity of Mindsets: The Relationship Between Aptitude Beliefs and Programming Practice. IEEE Transactions on Education, 57 (3). pp. 169-174. ISSN 0018-9359
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Scott, Michael and Ghinea, Gheorghita (2017) On the Impact of Lecture Recording Reduction: Evidence from a Randomised Trial. In: Proceedings of the 22nd Annual ACM Conference on Innovation and Technology in Computer Science Education, 3-5 July 2017, Bologna, Italy.
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Scott, Michael and Ghinea, Gheorghita (2013) Promoting Game Accessibility: Experiencing an Induction on Inclusive Design Practice at the Global Games Jam. In: Proceedings of the Inaugural Workshop on the Global Games Jam, May 14, 2013, Chania, Crete.
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Scott, Michael and Ghinea, Gheorghita (2015) Reliability in the Assessment of Program Quality by Teaching Assistants During Code Reviews. In: Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, July 6-8, 2015, Vilnius, Lithuania.
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Scott, Michael, Ghinea, Gheorghita and Arachchilage, Nalin (2014) Assessing the Role of Conceptual Knowledge in an Anti-Phishing Educational Game. In: Proceedings of the 14th IEEE International Conference on Advanced Learning Technologies, July 7-10, 2014, Athens, Greece.
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Scott, Michael, Ghinea, Gheorghita and Hamilton, Ian (2014) Promoting Inclusive Design Practice at the Global Game Jam: A Pilot Evaluation. In: Proceedings of the 2014 IEEE Frontiers in Education Conference, October 22-25, 2014, Madrid, Spain.
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Scott, Michael, Guntuku, Sharath Chandra, Lin, Weisi and Ghinea, Gheorghita (2016) Do Personality and Culture Influence Perceived Video Quality and Enjoyment? IEEE Transactions on Multimedia, 18 (9). pp. 1796-1807. ISSN 1520-9210
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Scott, Michael, Powley, Edward and Parker, Alcwyn (2017) Using GitHub to Support Programming Assignments. In: Proceedings of the 5th HEA Conference on Learning and Teaching in STEM Disciplines, 1-2 February 2017, Manchester, UK. (In Press)

Scott, Michael, Spyridonis, Fotios and Ghinea, Gheorghita (2015) Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers. In: Proceedings of the 17th International Conference on Human-Computer Interaction, August 2-7, 2015, Los Angeles, CA, USA.
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Scott, Michael, Spyridonis, Fotios and Ghinea, Gheorghita (2015) Designing for Designers: Towards the Development of Accessible ICT Products and Services using the VERITAS Framework. Computer Standards & Interfaces, 42. pp. 113-124. ISSN 0920-5489
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Scott, Michael and Zarb, Mark (2017) From Satisfaction To Inspiration: Using a Lego Robot Olympiad to Engage Programmers in Collaborative Problem Solving. In: Proceedings of the 5th HEA Conference on Learning and Teaching in STEM Disciplines, 1-2 February, 2017, Manchester, UK. (In Press)

Scott, Michael, Zarb, Mark, Alshaigy, Bedour and Ghinea, Gheorghita (2017) Diagnosis of Setbacks and Intervention in Introductory Programming at Scale. In: Computing Education Practice, 11th January 2017, Durham, UK. (In Press)
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Scott, Michael James, Parker, Alcwyn, Powley, Edward, Saunders, Rob, Lee, Jenny, Herring, Phoebe, Brown, Douglas and Krzywinska, Tanya (2018) Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum. In: Proceedings of the 32nd BCS Human Computer Interaction Conference, 2-6 July, 2018, Belfast, NI. (In Press)
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Star, Dion (2016) Book Identity: A Taxonomy. [Exhibition]
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Tarhini, Ali, Scott, Michael, Abbasi, Sujeet Kumar Sharma and Sharif, Muhammad (2015) Differences in Intention to Use Educational RSS Feeds Between Lebanese and British Students: A Multi-Group Analysis Based on the Technology Acceptance Model. Electronic Journal of e-Learning, 13 (1). pp. 14-29. ISSN 1479-4403

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Wang, Chen, Geelhoed, Erik, Stenton, Phil and Cesar, Pablo (2014) Sensing a live audience. In: ACM CHI Conference on Human Factors in Computing Systems 2014, Toronto, Canada.
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Wang, Chen, Zhu, Xintong, Geelhoed, Erik, Biscoe, Ian, Röggla, Thomas and Cesar, Pablo (2016) How Are We Connected? Measuring Audience Galvanic Skin Response of Connected Performances.". In: International Conference on Physiological Computing Systems, Lisbon, Portugal,. (In Press)
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Whittaker, Jason (2009) Producing for Web 2.0: a student guide. Routledge, Abingdon, Oxon, UK. ISBN 978-0415486217

Wylde, Gillian (2016) Because Internets. In: ISEA2016 Hong Kong 香港, Monday 16 to Sunday 22 May 2016., City University’s Creative Media Centre, Jockey Club Innovation Tower, The Hong Kong Polytechnic University, and Cattle Depot Artist Village.. (Submitted)
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Zhang, Anhong and Saunders, Rob (2014) Exploring Conceptual Space in Language Games Using Hedonic Functions. In: Fifth International Conference on Computational Creativity, 9th – 13th June 2014, Ljubljana, Slovenia.
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This list was generated on Mon Nov 19 18:01:02 2018 GMT.