Items where Subject is "Computer Science, Information & General Works"

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Number of items at this level: 88.

A

Alshaigy, Bedour and Scott, Michael and Zarb, Mark (2017) Towards Gender-Inclusive Programming Pedagogy. In: Computing Education Practice, 11th January, Durham, UK. (In Press)
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Asanka, Nalin and Love, Steve and Scott, Michael (2012) Designing a Mobile Game to Teach Conceptual Knowledge of Avoiding 'Phishing Attacks'. International Journal for e-Learning Security, 2 (1). pp. 127-132. ISSN 2046-4568
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Barr, Matt and Murray, Lorraine and Scott, Michael and Berry, Landon and de Wildt, Lars and Butt, Mahli-Ann and Ecenbarger, Charlie and Evans, Sarah and Dunne, Daniel (2016) Press On and Press Start: Navigating Postgraduate Research in Game Studies. In: Proceedings of the 1st Joint International Conference of the Digital Games Research Association and the Foundation for Digital Games, August 1, 2016 - August 6, 2016, Dundee, Scotland. (In Press)
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Barrios-O'Neill, Danielle and Hook, Alan (2016) Future Energy Networks and the Role of Interactive Gaming as Simulation. Futures, 81. pp. 119-129. ISSN 0016-3287
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C

Charnley, John and Colton, Simon and Llano, Teresa and Corneli, Joseph (2016) The FloWr Online Platform Automated Programming and Computational Creativity as a Service. In: Proceedings of the Seventh International Conference on Computational Creativity, France.
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Clark, Bryan (2017) Communicating Mental Wellbeing; a design and science collaboration to help reduce the stigma of one of societies critical health challenges. [Exhibition]
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Colton, Simon (2016) I Create, You Destroy installation. [Exhibition] Item not available from this repository.

Colton, Simon and Llano, Teresa and Hepworth, Rose and Charnley, John and Gale, Cat and Baron, Archie and Pachet, Francois and Roy, Pierre and Gervas, Pablo and Collins, Nick and Sturm, Bob and Weyde, Tilde and Wolff, Daniel and Lloyd, John (2016) The Beyond the Fence Musical and Computer Says Show Documentary. In: Proceedings of the Seventh International Conference on Computational Creativity, France.
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Colton, Simon and Pease, Alison and Corneli, Joe and Cook, Michaek and Hepworth, Rose and Ventura, Dan (2014) Stakeholder Groups in Computational Creativity Research and Practice. In: Computational Creativity Research: Towards Creative Machines. Atlantis Press, Book. ISBN 978-94-6239-084-3
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Cook, Michael (2015) AI-based game design patterns. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA.
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Cook, Michael (2014) ANGELINA� “The AI That Makes Videogames”. UNSPECIFIED.
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Cook, Michael (2015) Can Computers Be Feminists? UNSPECIFIED.
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Cook, Michael (2016) The Digital Muse - Being Creative in the Age of Generativity. UNSPECIFIED.
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Cook, Michael (2016) Don't Be Human. UNSPECIFIED.
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Cook, Michael (2016) Draft-Analysis of the Ancients: Predicting Draft Picks in DotA 2 Using Machine Learning. In: Experimental AI in Games 2016, San Francisco, CA, USA.
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Cook, Michael (2015) Formalizing Non-Formalism: Breaking the Rules of Automated Game Design. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA.
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Cook, Michael (2014) Generate Everything. UNSPECIFIED.
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Cook, Michael (2014) The Lost Art Of Dreaming. UNSPECIFIED.
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Cook, Michael (2015) Triple-AI: How Artificial Intelligence Will Run The Games Industry. UNSPECIFIED.
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Cook, Michael (2016) We've Run Out of Numbers - Procedural Generation After No Man's Sky. UNSPECIFIED.
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Cook, Michael and Gow, Jeremy and Colton, Simon (2016) Danesh: Helping Bridge The Gap Between Procedural Generators and Their Output. In: Proceedings of the 7th Workshop on Procedural Content Generation at FDG, UK.
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Cook, Michael and Gow, Jeremy and Colton, Simon (2016) Towards the Automatic Optimisation of Procedural Content Generators. In: Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, Greece.
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Cowling, Peter I and Devlin, Sam and Powley, Edward and Whitehouse, Daniel and Rollason, Jeff (2015) Player preference and style in a leading mobile card game. IEEE Transactions on Computational Intelligence and AI in Games, 7 (3). pp. 233-242. ISSN 1943-068X
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G

Gaudl, Swen (2017) A Genetic Programming Framework for 2D Platform AI. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK.
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Gaudl, Swen and Nelson, Mark and Colton, Simon and Saunders, Rob and Powley, Edward and Ivey, Peter and Perez Ferrer, Blanca and Cook, Michael (2017) Exploring Novel Game Spaces with Fluidic Games. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. (In Press)
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Geelhoed, Erik and Biscoe, Ian (2014) Getting Closer – The Digital Tempest. In: The Co-Creation, distributed performances and alternative content for the big screen workshop, 10 – 11 November 2014, Barcelona. (Unpublished)
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Geelhoed, Erik and Krzywinska, Tanya (2017) Games Research Opportunities and Research Excellence in Cornwall and the EU (project): GRO / ERA. [Project] (Unpublished) Item not available from this repository.

Geelhoed, Erik and Singh-Barmi, Kuldip and Biscoe, Ian and Cesar, Pablo and Jansen, Jack and Wang, Chen and Kaiser, Rene (2016) Co-Present and Remote Audience Experiences: Intensity and Cohesion. Multimedia Tools and Applications, 2016. pp. 1-34. ISSN DOI 10.1007/s11042-016-3879-z
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Gemeinboeck, Petra and Saunders, Rob (2014) Accomplice: Creative Robotics and Embodied Computational Creativity. In: 50th Anniversary Convention of the Artificial Intelligence and the Simulation of Behaviour Symposium (AISB'50), 1-4 April 2014, Goldsmiths, London. Item availability may be restricted.
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Gemeinboeck, Petra and Saunders, Rob (2015) The Performance of Creative Machines. In: Cultural Robotics. Lecture Notes in Artificial Intelligence . Springer, Berlin Heidelberg, pp. 159-172. ISBN 978-3-319-42944-1 Item availability may be restricted.
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Gemeinboeck, Petra and Saunders, Rob (2015) Towards Socializing Non-anthropomorphic Robots By Harnessing Dancers’ Kinesthetic Awareness. In: Cultural Robotics. Lecture Notes in Computer Science . Springer, Berlin Heidelberg, pp. 85-97. ISBN 978-3-319-42944-1 Item availability may be restricted.
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Grace, Kazjon and Gero, John and Saunders, Rob (2015) Interpretation-driven mapping: A framework for conducting search and re-representation in parallel for computational analogy in design. AI EDAM, 2015 (May). pp. 185-201. ISSN 0890-0604
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Guckelsberger, Christian and Salge, Christophe and Colton, Simon (2017) Addressing the “Why?” in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency. In: International Conference on Computational Creativity, Georgia Tech, USA.
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Guckelsberger, Christian and Salge, Christophe and Saunders, Rob and Colton, Simon (2016) Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation. In: Proceedings of the Seventh International Conference on Computational Creativity, France.
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Guntuku, Sharath Chandra and Scott, Michael and Ghinea, Gheorghita and Lin, Weisi (2016) Personality, Culture, and System Factors - Impact on Affective Response to Multimedia. Working Paper. UNSPECIFIED. (Submitted)
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Guntuku, Sharath Chandra and Scott, Michael and Huan, Yang and Ghinea, Gheorghita and Lin, Weisi (2015) The CP-QAE-I: A Video Dataset for Exploring the Effects of Personality and Culture on Perceived Quality and Affect in Multimedia. In: Proceedings of the 7th International Workshop on Quality of Multimedia Experience, May 26-29, 2015, Costa Navarino, Messinia, Greece.
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Guntuku, Sharath Chandra and Scott, Michael and Lin, Weisi and Ghinea, Gheorghita (2015) Modelling The Influence of Personality and Culture on Affect and Enjoyment in Multimedia. In: Proceedings of the 6th Affective Computing and Intelligent Interaction (ACII) Conference, September 21-24, 2015, Xi'an, China. (In Press)
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Hillman, John (2016) Annotating the World. In: Kultur und Informatik: Augmented Reality. VWH, Glückstadt, pp. 55-64. ISBN 978-3-86488-103-9
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Hook, Alan and Barrios-O'Neill, Danielle (2015) Future Energy Networks and the Role of Interactive Gaming as Simulation. In: Renewable Futures RIXC, 8-10 October, 2015, Riga, Latvia.
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Johnson, Chris and McGill, Monica and Bouchard, Durell and Bradshaw, Michael K and Bucheli, Victor and Merkle, Laurence D and Scott, Michael and Sweedyk, Z and Velàzquez-Iturbide, J. Àngel and Xiao, Zhiping and Zhang, Ming (2016) Game Development for Computer Science Education. In: Proceedings of the 21st ACM Annual Conference on Innovation and Technology in Computer Science Education, July 11, 2016 - July 13, 2016, Arequipa, Peru.
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Kerh, Tienfuan and Lu, Hsienchang and Saunders, Rob (2014) Investigating Nonlinear Shoreline Multiperiod Change from Orthophoto Map Information by Using a Neural Network Model. Mathematical Problems in Engineering, 2014. ISSN 1563-5147
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Krzywinska, Tanya and Brown, Douglas (2015) Genre and Online Games. In: International Encyclopedia of Digital Communication and Society. John Wiley & Sons/Blackwell, Oxford. ISBN 978-1-118-29074-3

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Lllano, Teresa and Guckelsberger, Christian and Hepworth, Rose and Gow, Jeremy and Corneli, Joe and Colton, Simon (2016) What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions. In: Proceedings of the Seventh International Conference on Computational Creativity, France.
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Loydell, Rupert and Marshall, Kingsley (2016) Thinking Inside the Box: Brian Eno, music, movement and light. Journal of Visual Art Practice, 15 (2). ISSN 1470-2029 (Print), 1758-9185 (Online) Item availability may be restricted.
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McGill, Monica and Johnson, Chris and Atlas, James and Bouchard, Durell and Merkle, Larry and Messom, Chris and Pollock, Ian and Scott, Michael (2017) Game Development for Computer Science Education, Part II. In: Proceedings of the 22nd Annual ACM Conference on Innovation and Technology in Computer Science Education, 3-5 July 2017, Bologna, Italy. (Unpublished)
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Nelson, Mark (2017) Investigating Vanilla MCTS Scaling on the GVG-AI Game Corpus. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. ISSN 2325-4289
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Nelson, Mark and Colton, Simon and Powley, Edward and Gaudl, Swen and Ivey, Peter and Saunders, Rob and Perez Ferrer, Blanca and Cook, Michael (2016) Mixed-Initiative Approaches to On-Device Mobile Game Design. In: To appear in the proceedings of the Mixed Initiative Creative Interfaces workshop at CHI, USA.
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Nelson, Mark and Gaudl, Swen and Colton, Simon and Powley, Edward and Perez Ferrer, Blanca and Saunders, Rob and Ivey, Peter and Cook, Michael (2017) Fluidic Games in Cultural Contexts. In: International Conference on Computational Creativity, Georgia Tech, USA.
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Perez, Diego and Powley, Edward and Whitehouse, Daniel and Rohlfshagen, Philipp and Samothrakis, Spyridon and Cowling, Peter I and Lucas, Simon M (2014) Solving the Physical Travelling Salesman Problem: tree search and macro-actions. IEEE Transactions on Computational Intelligence and AI in Games, 6 (1). pp. 31-45. ISSN 1943-068X
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Perez Ferrer, Blanca and Colton, Simon and Powley, Edward and Krzywinska, Tanya and Geelhoed, Erik and Cook, Michael (2016) Gamika: Art Based Game Design. Art/Games, Beginnings. ISSN n/a
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Pledger, Jon and Chen, M (2014) Two Exceptional Projects from a Multidisciplinary Game Development Curriculum. In: Eurographics 2014, Strasbourg, France.
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Powley, Edward and Cowling, Peter I and Whitehouse, Daniel (2014) Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information. Artificial Intelligence, 217. pp. 92-116. ISSN 0004-3702 Item availability may be restricted.
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Powley, Edward and Gaudl, Swen and Colton, Simon and Saunders, Rob and Nelson, Mark J. (2017) Semi-automated level design via auto-playtesting for handheld casual game creation. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. ISSN 2325-4289
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Powley, Edward and Tecza, Adrienne and Noble, Howard and Law, Richard (2016) Shallow Seas. [Device or Product]

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Reinhardt, Dagmar and Saunders, Rob and Burry, Jane (2016) Robotic Fabrication in Architecture, Art and Design 2016. Springer, Berlin. ISBN 9783319263762 Item availability may be restricted.
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Reinhardt, Dagmar and Saunders, Rob and Burry, Jane and Niemelä, Marjo (2016) Robotic Fabrication in Architecture, Art and Design 2016. [Conference]

Ridout, Lizzie (2016) Portable Document: A Taxonomy. [Exhibition]
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Saunders, Rob and Bown, Oliver (2015) Computational Social Creativity. Artificial Life, 21 (3). pp. 366-378. ISSN 1064-5462
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Scott, Michael (2016) Games and Game Jams: An Employability-First Approach to Educating Programmers. In: Inspire to Succeed: Transforming Teaching and Learning in STEM (HEA), 28-29 January 2016, Nottingham, UK.
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Scott, Michael (2012) A Monument to the Player: Preserving a Landscape of Socio-Cultural Capital in the Transitional MMORPG. New Review of Hypermedia and Multimedia, 18 (4). pp. 295-320. ISSN 1361-4568
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Scott, Michael (2013) Projective Identity and Procedural Rhetoric in Educational Multimedia: Towards the Enrichment of Programming Self-Concept and Growth Mindset with Fantasy Role-Play. In: Proceedings of the 21st ACM International Conference on Multimedia, October 21-25, 2013, Barcelona, Spain.
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Scott, Michael (2015) Self-Beliefs in the Introductory Programming Lab and Games-based Fantasy Role-Play. Doctoral thesis, Brunel University.
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Scott, Michael (2012) Vocalnayno: Designing a Game-Based Intervention to Support Reading Development in Primary Schools. In: Proceedings of the 6th European Conference on Games-Based Learning, October 4-5, 2012, Cork, Ireland.
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Scott, Michael and Chandra, Sharath and Huan, Yang and Lin, Weisi and Ghinea, Gheorghita (2015) Modelling Human Factors in Perceptual Multimedia Quality: On The Role of Personality and Culture. In: Proceedings of the 2015 ACM International Conference on Multimedia, October 26-30, 2015, Brisbane, Australia.
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Scott, Michael and Counsell, Steve and Stanislao, Lauria and Swift, Stephen and Tucker, Allan and Shepperd, Martin and Ghinea, Gheorghita (2015) Enhancing Practice and Achievement in Introductory Programming With a Robot Olympics. IEEE Transactions on Education, 58 (4). pp. 249-254. ISSN 0018-9359
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Scott, Michael and Ghinea, Gheorghita (2013) Educating Programmers: A Reflection on Barriers to Deliberate Practice. In: Proceedings of the HEA STEM Learning and Teaching Conference, April 18, 2013, Birmingham, UK.
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Scott, Michael and Ghinea, Gheorghita (2013) Implicit Theories of Programming Aptitude as a Barrier to Learning to Code: Are They Distinct from Intelligence? In: Proceedings of the 18th ACM Conference on Innovation and Technology in Computer Science Education, July 1-3, 2013, Canterbury, UK.
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Scott, Michael and Ghinea, Gheorghita (2013) Integrating Fantasy Role-Play into the Programming Lab: Exploring the 'Projective Identity' Hypothesis. In: Proceeding of the 44th ACM Technical Symposium on Computer Science Education, March 6-9, 2013, Denver, CO, USA.
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Scott, Michael and Ghinea, Gheorghita (2014) Measuring Enrichment: The Assembly and Validation of an Instrument to Assess Student Self-Beliefs in CS1. In: Proceedings of the 10th ACM International Conference on Computing Education Research, August 11-13, 2014, Glasgow, UK.
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Scott, Michael and Ghinea, Gheorghita (2014) On the Domain-Specificity of Mindsets: The Relationship Between Aptitude Beliefs and Programming Practice. IEEE Transactions on Education, 57 (3). pp. 169-174. ISSN 0018-9359
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Scott, Michael and Ghinea, Gheorghita (2017) On the Impact of Lecture Recording Reduction: Evidence from a Randomised Trial. In: Proceedings of the 22nd Annual ACM Conference on Innovation and Technology in Computer Science Education, 3-5 July 2017, Bologna, Italy. (In Press)
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Scott, Michael and Ghinea, Gheorghita (2013) Promoting Game Accessibility: Experiencing an Induction on Inclusive Design Practice at the Global Games Jam. In: Proceedings of the Inaugural Workshop on the Global Games Jam, May 14, 2013, Chania, Crete.
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Scott, Michael and Ghinea, Gheorghita (2015) Reliability in the Assessment of Program Quality by Teaching Assistants During Code Reviews. In: Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, July 6-8, 2015, Vilnius, Lithuania.
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Scott, Michael and Ghinea, Gheorghita and Arachchilage, Nalin (2014) Assessing the Role of Conceptual Knowledge in an Anti-Phishing Educational Game. In: Proceedings of the 14th IEEE International Conference on Advanced Learning Technologies, July 7-10, 2014, Athens, Greece.
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Scott, Michael and Ghinea, Gheorghita and Hamilton, Ian (2014) Promoting Inclusive Design Practice at the Global Game Jam: A Pilot Evaluation. In: Proceedings of the 2014 IEEE Frontiers in Education Conference, October 22-25, 2014, Madrid, Spain.
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Scott, Michael and Guntuku, Sharath Chandra and Lin, Weisi and Ghinea, Gheorghita (2016) Do Personality and Culture Influence Perceived Video Quality and Enjoyment? IEEE Transactions on Multimedia, 18 (9). pp. 1796-1807. ISSN 1520-9210
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Scott, Michael and Powley, Edward and Parker, Alcwyn (2017) Using GitHub to Support Programming Assignments. In: Proceedings of the 5th HEA Conference on Learning and Teaching in STEM Disciplines, 1-2 February 2017, Manchester, UK. (In Press)

Scott, Michael and Spyridonis, Fotios and Ghinea, Gheorghita (2015) Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers. In: Proceedings of the 17th International Conference on Human-Computer Interaction, August 2-7, 2015, Los Angeles, CA, USA.
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Scott, Michael and Spyridonis, Fotios and Ghinea, Gheorghita (2015) Designing for Designers: Towards the Development of Accessible ICT Products and Services using the VERITAS Framework. Computer Standards & Interfaces, 42. pp. 113-124. ISSN 0920-5489
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Scott, Michael and Zarb, Mark (2017) From Satisfaction To Inspiration: Using a Lego Robot Olympiad to Engage Programmers in Collaborative Problem Solving. In: Proceedings of the 5th HEA Conference on Learning and Teaching in STEM Disciplines, 1-2 February, 2017, Manchester, UK. (In Press)

Scott, Michael and Zarb, Mark and Alshaigy, Bedour and Ghinea, Gheorghita (2017) Diagnosis of Setbacks and Intervention in Introductory Programming at Scale. In: Computing Education Practice, 11th January 2017, Durham, UK. (In Press)
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Star, Dion (2016) Book Identity: A Taxonomy. [Exhibition]
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Tarhini, Ali and Scott, Michael and Abbasi, Sujeet Kumar Sharma and Sharif, Muhammad (2015) Differences in Intention to Use Educational RSS Feeds Between Lebanese and British Students: A Multi-Group Analysis Based on the Technology Acceptance Model. Electronic Journal of e-Learning, 13 (1). pp. 14-29. ISSN 1479-4403 Item availability may be restricted.
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Wang, Chen and Geelhoed, Erik and Stenton, Phil and Cesar, Pablo (2014) Sensing a live audience. In: ACM CHI Conference on Human Factors in Computing Systems 2014, Toronto, Canada.
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Wang, Chen and Zhu, Xintong and Geelhoed, Erik and Biscoe, Ian and Röggla, Thomas and Cesar, Pablo (2016) How Are We Connected? Measuring Audience Galvanic Skin Response of Connected Performances.". In: International Conference on Physiological Computing Systems, Lisbon, Portugal,. (In Press)
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Whittaker, Jason (2009) Producing for Web 2.0: a student guide. Routledge, Abingdon, Oxon, UK. ISBN 978-0415486217

Wylde, Gillian (2016) Because Internets. In: ISEA2016 Hong Kong 香港, Monday 16 to Sunday 22 May 2016., City University’s Creative Media Centre, Jockey Club Innovation Tower, The Hong Kong Polytechnic University, and Cattle Depot Artist Village.. (Submitted)
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Z

Zhang, Anhong and Saunders, Rob (2014) Exploring Conceptual Space in Language Games Using Hedonic Functions. In: Fifth International Conference on Computational Creativity, 9th – 13th June 2014, Ljubljana, Slovenia.
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This list was generated on Sat Oct 21 23:50:16 2017 BST.