Items where Subject is "Computer Science, Information & General Works"
![]() | Up a level |
- Falmouth University Subject Areas (178)
- Computer Science, Information & General Works (178)
Group by: Creators | Item Type
Jump to: Article | Book Section | Report or Working Paper | Conference or Workshop Item | Book | Thesis | Exhibition | Composition | Performance | Media | Dataset | Device or Product | Project | Conference | Review | Other
Number of items at this level: 178.
Article
Arachchilage, Nalin, Love, Steve and Scott, Michael ![]() |
Archer-Brown, Chris ![]() |
Archer-Brown, Chris ![]() |
Baier, Hendrik, Sattaur, Adam, Powley, Edward J., Devlin, Sam, Rollason, Jeff and Cowling, Peter I. (2018) Emulating human play in a leading mobile card game. IEEE Transactions on Games, TBC. ISSN 2475-1510 (In Press) |
Barrios-O'Neill, Danielle and Hook, Alan (2016) Future Energy Networks and the Role of Interactive Gaming as Simulation. Futures, 81. pp. 119-129. ISSN 0016-3287 |
Boduszek, Daniel, Debowska, Agata, Jones, Adele, Ma, Minhua ![]() |
Brown, Richard (2016) IMorphia: An Embodied Performance System. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016. pp. 3820-3823. ISSN 978-1-4503-4082-3 |
Carvalho, Lucila and Saunders, Rob (2018) Coding, Designing and Networking: Fostering Learning Through Social Connections. Research in Learning Technology, 26. pp. 1-18. ISSN 2156-7069 |
Casas Roma, Joan (2019) The Good, the Bad and the Robot: Projecting Attitudes into A.I. International Conference of the Catalan Association for Artificial Intelligence, 1. ISSN (Not published yet) |
Casas Roma, Joan, Huertas, Antonia and Rodriguez, M. Elena (2020) The Logic of Imaginary Scenarios. Logic Journal of the IGPL, 28 (3). pp. 363-388. ISSN 1368-9894 |
Casas Roma, Joan, Huertas, Antonia and Rodríguez, M. Elena (2019) The Logic of Imagination Acts. Erkenntnis, Online. p. 1. ISSN 0165-0106 |
Casas Roma, Joan, Rodriguez, M. Elena and Huertas, Antonia (2019) A Common Frame for Formal Imagination. Minds and Machines, Online. pp. 1-32. ISSN 0924-6495 |
Challenor, Jennifer and Ma, Minhua ![]() |
Cook, Michael, Gow, Jeremy and Colton, Simon (2017) Towards the Automatic Optimisation of Procedural Content Generators. 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016. pp. 270-277. ISSN 2325-4289 |
Cowling, Peter I, Devlin, Sam, Powley, Edward ![]() |
Geelhoed, Erik ![]() |
Grace, Kazjon, Gero, John and Saunders, Rob (2015) Interpretation-driven mapping: A framework for conducting search and re-representation in parallel for computational analogy in design. AI EDAM, 2015 (May). pp. 185-201. ISSN 0890-0604 |
HAMMADY, Ramy, Ma, Minhua ![]() |
Hammady, Ramy, Ma, Minhua ![]() |
Hughes, Alex, Archer-Brown, Chris ![]() |
Jin, Yunshui, Ma, Minhua ![]() ![]() |
Kerh, Tienfuan, Lu, Hsienchang and Saunders, Rob (2014) Investigating Nonlinear Shoreline Multiperiod Change from Orthophoto Map Information by Using a Neural Network Model. Mathematical Problems in Engineering, 2014. ISSN 1563-5147 |
Kietzmann, Jan and Archer-Brown, Chris ![]() |
Krzywinska, Tanya ![]() |
Krzywinska, Tanya ![]() ![]() ![]() ![]() |
Liapis, Antonios, Yannakakis, Georgios N., Nelson, Mark, Preuss, Mike and Bidarra, Rafael (2018) Orchestrating Game Generation. IEEE Transactions on Games, 11 (1). pp. 48-68. ISSN 2475-1510 |
Liu, Tingting, Liu, Zhen, Ma, Minhua ![]() |
Loydell, Rupert ![]() |
Ma, Minhua ![]() |
Marder, Ben, Marchant, Caroline, Archer-Brown, Chris ![]() |
Marder, Ben, Slade, Emma, Houghton, David and Archer-Brown, Chris ![]() |
Marshall, Kingsley ![]() ![]() |
Nelson, Mark (2017) Investigating Vanilla MCTS Scaling on the GVG-AI Game Corpus. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. p. 1. ISSN 2325-4289 |
Olsen, David and Nelson, Mark (2017) The Narrative Logic of Rube Goldberg Machines. Proceedings of the 10th International Conference on Interactive Digital Storytelling, 10690. pp. 104-116. ISSN 0302-9743 |
Perez, Diego, Powley, Edward ![]() |
Perez Ferrer, Blanca, Colton, Simon, Powley, Edward ![]() ![]() ![]() |
Powley, Edward ![]() |
Powley, Edward ![]() |
Powley, Edward ![]() |
Saunders, Rob and Bown, Oliver (2015) Computational Social Creativity. Artificial Life, 21 (3). pp. 366-378. ISSN 1064-5462 |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Shapiro, Angela, McDonald, Brian ![]() |
Strathearn, Carl and Ma, Eunice ![]() |
Strathearn, Carl and Ma, Minhua ![]() |
Tarhini, Ali, Scott, Michael ![]() |
Zioga, Polina, Pollick, Frank, Ma, Minhua ![]() |
Book Section
Casas Roma, Joan and Arnedo-Moreno, Joan (2019) From Games to Moral Agents: Towards a Model for Moral Actions. In: Artificial Intelligence Research and Development. Frontiers in Artificial Intelligence and Applications, 1 . IOS Press, Netherlands, pp. 19-28. ISBN 978-1-64368-015-6 |
Casas Roma, Joan, Nelson, Mark, Arnedo-Moreno, Joan, Gaudl, Swen and Saunders, Rob (2019) Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies. In: Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART. SciTePress Digital Library, Online, pp. 244-251. ISBN 978-989-758-350-6 |
Challenor, Jennifer and Ma, Minhua ![]() |
Colton, Simon, Pease, Alison, Corneli, Joe, Cook, Michaek, Hepworth, Rose and Ventura, Dan (2014) Stakeholder Groups in Computational Creativity Research and Practice. In: Computational Creativity Research: Towards Creative Machines. Atlantis Press, Book. ISBN 978-94-6239-084-3 |
Colton, Simon, Powley, Edward ![]() |
Cook, Michael and Colton, Simon (2018) Neighbouring Communities: Interaction, Lessons and Opportunities. In: Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018. Association for Computational Creativity (ACC), Online, pp. 256-263. ISBN 978-989-54160-0-4 Item availability may be restricted. |
Cook, Michael and Colton, Simon (2018) Redesigning Computationally Creative Systems for Continuous Creation. In: Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018. Association for Computational Creativity (ACC), Online, pp. 32-39. ISBN 978-989-54160-0-4 Item availability may be restricted. |
Gemeinboeck, Petra and Saunders, Rob (2015) The Performance of Creative Machines. In: Cultural Robotics. Lecture Notes in Artificial Intelligence . Springer, Berlin Heidelberg, pp. 159-172. ISBN 978-3-319-42944-1 Item availability may be restricted. |
Gemeinboeck, Petra and Saunders, Rob (2015) Towards Socializing Non-anthropomorphic Robots By Harnessing Dancers’ Kinesthetic Awareness. In: Cultural Robotics. Lecture Notes in Computer Science . Springer, Berlin Heidelberg, pp. 85-97. ISBN 978-3-319-42944-1 Item availability may be restricted. |
Hammady, Ramy and Ma, Minhua ![]() |
Hillman, John (2016) Annotating the World. In: Kultur und Informatik: Augmented Reality. VWH, Glückstadt, pp. 55-64. ISBN 978-3-86488-103-9 |
Jin, Yunshu, Ma, Minhua ![]() |
Jin, Yunshui, Ma, Minhua ![]() |
Krzywinska, Tanya ![]() ![]() |
Marshall, Kingsley ![]() |
McDonald, Brian ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() ![]() ![]() ![]() |
Sjölie, Daniel and Badylak, Sebastian (2019) Mind tricks for presence. In: FDG '19 Proceedings of the 14th International Conference on the Foundations of Digital Games San Luis Obispo, California — August 26-30, 2019. ACM Press, New York. ISBN 978-1-4503-7217-6 |
Report or Working Paper
Garcia Rangel, Dr Sherezade ![]() |
Guntuku, Sharath Chandra, Scott, Michael ![]() |
Lorway, Norah ![]() |
Scott, Michael ![]() ![]() ![]() |
Scott, Tom (2019) Facing Down Facebook: Reclaiming Democracy in the Age of (Anti) Social Media. Discussion Paper. UNSPECIFIED. |
Conference or Workshop Item
Alshaigy, Bedour, Scott, Michael ![]() |
Barr, Matt, Murray, Lorraine, Scott, Michael ![]() |
Casas Roma, Joan and Arnedo-Moreno, Joan (2019) Categorizing Morality Systems Through the Lens of Fallout. In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, 6-10 August 2019, Kyoto. |
Cassas-Roma, Joan, Nelson, Mark, Arnedo-Moreno, Joan, Gaudl, Swen and Saunders, Rob (2019) Towards Morally Autonomous NPCs: The Case of The Elder Scrolls IV: Oblivion. In: Artificial Intelligence and Simulated Behaviour, 16th - 18th April, 2019, Falmouth. |
Charnley, John, Colton, Simon, Llano, Teresa and Corneli, Joseph (2016) The FloWr Online Platform Automated Programming and Computational Creativity as a Service. In: Proceedings of the Seventh International Conference on Computational Creativity, France. |
Colton, Simon, Llano, Teresa, Hepworth, Rose, Charnley, John, Gale, Cat, Baron, Archie, Pachet, Francois, Roy, Pierre, Gervas, Pablo, Collins, Nick, Sturm, Bob, Weyde, Tilde, Wolff, Daniel and Lloyd, John (2016) The Beyond the Fence Musical and Computer Says Show Documentary. In: Proceedings of the Seventh International Conference on Computational Creativity, France. |
Colton, Simon, Nelson, Mark, Powley, Edward ![]() |
Cook, Michael (2015) AI-based game design patterns. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA. |
Cook, Michael (2016) Draft-Analysis of the Ancients: Predicting Draft Picks in DotA 2 Using Machine Learning. In: Experimental AI in Games 2016, San Francisco, CA, USA. |
Cook, Michael (2015) Formalizing Non-Formalism: Breaking the Rules of Automated Game Design. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA. |
Cook, Michael and Colton, Simon (2018) Inferring Design Constraints From Game Ruleset Analysis. In: IEEE Conference on Computational Intelligence in Games, August 14th-17th 2018, Maastricht, Netherlands. |
Cook, Michael, Gow, Jeremy and Colton, Simon (2016) Danesh: Helping Bridge The Gap Between Procedural Generators and Their Output. In: Proceedings of the 7th Workshop on Procedural Content Generation at FDG, UK. |
Gaudl, Swen (2017) A Genetic Programming Framework for 2D Platform AI. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. |
Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ![]() |
Geelhoed, Erik ![]() |
Gemeinboeck, Petra and Saunders, Rob (2014) Accomplice: Creative Robotics and Embodied Computational Creativity. In: 50th Anniversary Convention of the Artificial Intelligence and the Simulation of Behaviour Symposium (AISB'50), 1-4 April 2014, Goldsmiths, London. Item availability may be restricted. |
Guckelsberger, Christian, Salge, Christophe and Colton, Simon (2017) Addressing the “Why?” in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency. In: International Conference on Computational Creativity, Georgia Tech, USA. |
Guckelsberger, Christian, Salge, Christophe, Saunders, Rob and Colton, Simon (2016) Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation. In: Proceedings of the Seventh International Conference on Computational Creativity, France. |
Guntuku, Sharath Chandra, Scott, Michael ![]() |
Guntuku, Sharath Chandra, Scott, Michael ![]() |
Hook, Alan and Barrios-O'Neill, Danielle (2015) Future Energy Networks and the Role of Interactive Gaming as Simulation. In: Renewable Futures RIXC, 8-10 October, 2015, Riga, Latvia. |
Huang, Anna, Chen, Sherol, Nelson, Mark and Eck, Douglas (2018) Towards Mixed-Initiative Generation of Multi-Channel Sequential Structure. In: International Conference on Learning Representations, 30 Apr - 3 May 2018, Vancouver, Canada. |
Johnson, Chris, McGill, Monica, Bouchard, Durell, Bradshaw, Michael K, Bucheli, Victor, Merkle, Laurence D, Scott, Michael ![]() |
Joule, Andy ![]() |
Kay, Madeleine and Powley, Edward ![]() |
Lllano, Teresa, Guckelsberger, Christian, Hepworth, Rose, Gow, Jeremy, Corneli, Joe and Colton, Simon (2016) What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions. In: Proceedings of the Seventh International Conference on Computational Creativity, 27 June - 01 July 2016, France. |
Lorway, Norah ![]() ![]() |
Lorway, Norah ![]() ![]() |
Lorway, Norah ![]() ![]() |
Luxton-Reilly, Andrew, Simon, , Albluwi, Ibrahim, Becker, Brett, Giannakos, Michail, Kumar, Amruth, Ott, Linda, Paterson, James, Scott, Michael ![]() |
Marshall, Kingsley ![]() |
McDonald, Brian ![]() |
McGill, Monica, Johnson, Chris, Atlas, James, Bouchard, Durell, Merkle, Larry, Messom, Chris, Pollock, Ian and Scott, Michael ![]() |
McGill, Monica, Johnson, Chris, Atlas, James, Bouchard, Durell, Messom, Chris, Pollock, Ian and Scott, Michael ![]() |
Mitchell, Alexander ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Mitchell, Alexander, Scott, Michael ![]() ![]() |
Nelson, Mark, Colton, Simon, Powley, Edward ![]() |
Nelson, Mark, Gaudl, Swen, Colton, Simon and Deterding, Sebastian (2018) Curious Users of Casual Creators. In: Workshop on Curiosity in Games at Foundations of Digital Games 2018, 10 Aug 2018, Malmö, Sweden. |
Nelson, Mark, Gaudl, Swen, Colton, Simon, Powley, Edward ![]() |
Parker, Alcwyn ![]() ![]() |
Parker, Alcwyn ![]() ![]() |
Pledger, Jon and Chen, M (2014) Two Exceptional Projects from a Multidisciplinary Game Development Curriculum. In: Eurographics 2014, Strasbourg, France. |
Powley, Edward ![]() |
Powley, Edward ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() ![]() ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() ![]() |
Scott, Michael ![]() |
Scott, Michael ![]() |
Scott, Michael James ![]() ![]() ![]() ![]() ![]() |
Shaprio, Angela, McDonald, Brian ![]() |
Speakman, John (2019) Evolving Source Code: Object Oriented Genetic Programming in .NET Core. In: 10th AI and Games Symposium, 16th-18th April 2019, Falmouth University. |
Summerley, Rory ![]() |
Summerley, Rory ![]() ![]() ![]() ![]() |
Wang, Chen, Geelhoed, Erik ![]() |
Wang, Chen, Zhu, Xintong, Geelhoed, Erik ![]() |
Wearn, Nia and McDonald, Brian ![]() |
Wilson, Scott, Lorway, Norah ![]() |
Wylde, Gillian ![]() |
Wylde, Gillian ![]() |
Zarb, Mark and Scott, Michael ![]() |
Zhang, Anhong and Saunders, Rob (2014) Exploring Conceptual Space in Language Games Using Hedonic Functions. In: Fifth International Conference on Computational Creativity, 9th – 13th June 2014, Ljubljana, Slovenia. |
Book
Ma, Minhua ![]() |
Howard, Jeff ![]() |
Ma, Minhua ![]() |
Reinhardt, Dagmar, Saunders, Rob and Burry, Jane (2016) Robotic Fabrication in Architecture, Art and Design 2016. Springer, Berlin. ISBN 9783319263762 Item availability may be restricted. |
Whittaker, Jason (2009) Producing for Web 2.0: a student guide. Routledge, Abingdon, Oxon, UK. ISBN 978-0415486217 |
Thesis
Comley, Stephanie (2020) Games-based Techniques and Collaborative Learning Between Arts Students in Higher Education. Doctoral thesis, University of the Arts London, Falmouth University. Item availability may be restricted. |
Scott, Michael ![]() |
Exhibition
Clark, Bryan (2017) Communicating Mental Wellbeing; a design and science collaboration to help reduce the stigma of one of societies critical health challenges. [Exhibition] |
Colton, Simon (2016) I Create, You Destroy installation. [Exhibition] Item not available from this repository. |
Ridout, Lizzie ![]() |
Star, Dion (2016) Book Identity: A Taxonomy. [Exhibition] |
Whelan, Gregg ![]() |
Composition
Lorway, Norah ![]() |
Performance
Wood, Hannah, Parr, Dani, Helps, Alice, Landau, Julie, Jamieson, Dan, Morgan, Rob and Boyle, Grace (2019) Project Dinosaurs and Project Robots – current codenames. [Performance] |
Media
Lorway, Norah ![]() |
Dataset
Mitchell, Alexander ![]() ![]() ![]() ![]() ![]() ![]() |
Device or Product
Powley, Edward ![]() |
Project
Geelhoed, Erik ![]() ![]() |
Conference
Reinhardt, Dagmar, Saunders, Rob, Burry, Jane and Niemelä, Marjo (2016) Robotic Fabrication in Architecture, Art and Design 2016. [Conference] |
Review
Loydell, Rupert ![]() |
Loydell, Rupert ![]() |
Other
Cook, Michael (2014) ANGELINA� "The AI That Makes Videogames". UNSPECIFIED. |
Cook, Michael (2015) Can Computers Be Feminists? UNSPECIFIED. |
Cook, Michael (2016) The Digital Muse - Being Creative in the Age of Generativity. UNSPECIFIED. |
Cook, Michael (2016) Don't Be Human. UNSPECIFIED. |
Cook, Michael (2014) Generate Everything. UNSPECIFIED. |
Cook, Michael (2014) The Lost Art Of Dreaming. UNSPECIFIED. |
Cook, Michael (2015) Triple-AI: How Artificial Intelligence Will Run The Games Industry. UNSPECIFIED. |
Cook, Michael (2016) We've Run Out of Numbers - Procedural Generation After No Man's Sky. UNSPECIFIED. |